Pixar Graphics: Stable Neo-Hookean Flesh Simulation

Non-linear hyperelastic energies play a key role in capturing the fleshy appearance of virtual characters. Real-world, volume-preserving biological tissues have Poisson’s ratios near 1/2, but numerical simulation within this regime is notoriously challenging. In order to robustly capture these visual characteristics, we present a novel version of Neo-Hookean elasticity. Our model maintains the fleshy appearance of the Neo-Hookean model, exhibits superior volume preservation, and is robust to extreme kinematic rotations and inversions. We obtain closed-form expressions for the eigenvalues and eigenvectors of all of the system’s components, which allows us to directly project the Hessian to semi-positive-definiteness, and also leads to insights into the numerical behavior of the material. These findings also inform the design of more sophisticated hyperelastic models, which we explore by applying our analysis to Fung and Arruda-Boyce elasticity. We provide extensive comparisons against existing material models.


Guardians of the Galaxy Knowhere | VFX Making Of | Framestore

Framestore built Knowhere, its most complicated environment to date, for Marvel’s Guardians of the Galaxy, and then staged a dog-fight that explored every inch of it. Here we’ve linked up all the shots in the 4-mile wide and 1.2 billion polygon world.

Jobangebote aktuell!

Want to be part of our fabulous VFX crew? Visit our careers page for a full list of vacancies: http://dneg.com/careers/

LAIKA; Oregon:

We’re looking for a PR Coordinator to join our team! Review the qualifications and apply online at https://lnkd.in/gGURWff

General Summar
The Coordinator is responsible for providing administrative and production support to the Media Services Department with a focus on supporting the department’s efforts relating to public relations.

Staud Studios: Catch the Bunny – We´re hiring #staudstudios #loudproudstaud https://lnkd.in/gsBuMAK


Interested, do send your cv to malaysiajobs@base-fx.com If you are adventurous and loves to travel, there are many amazing nearby beaches and places in Malaysia, Thailand, Cambodia, Vietnam and Bali waiting for you! You could reach amazing beach resorts within Malaysia in 45 mins by plane, about 2 hours to Thailand and 3 hours to Bali.

The AMD Immersive Technology Team is hiring!  We are looking for engineers and artists to join the team and help drive our initiatives in real time graphics, SDK’s, ML, audio, Game Engine integration and more!  Contact me or stay tuned for more details. https://www.linkedin.com/in/frank-vitz-b320521/

We’re excited to announce that applications for our summer internship programme are now OPEN! We have various roles up for grabs across departments, so if you want some proper, hands-on experience working in a busy animation studio, read on…https://lnkd.in/gUDvjEd

We are looking for a Senior Staff Concept Artist at Sony Interactive in our Bend, Oregon studio! Please feel free to reach out to me directly regarding this opportunity or any of our other openings on our website, in the careers section. If you are someone who truly wants to get out of the hustle and bustle and live in the PNW feel free to reach out. Even if you are just interested in exploring your options a bit more and learn about the Bend lifestyle. https://bendstudio.com/ kelly.barschig@sony.com

Image Loom VFX the VFX company based out of #Chennai is now #hiring for the below positions. Determined aspirants apply now: https://lnkd.in/edBuqCX The positions are: 1. VFX paint Artist 2. Roto Artist

Our environments team are Oscar winning. Ready to join them on their next exciting show? Apply here: careers.framestore.com

Our Imaging team have a couple of fantastic opportunities for the colour scientists out there. Junior Editorial Engineer http://ow.ly/YDkG30jdAcx and Junior Imaging Engineer http://ow.ly/TlQd30jdAeG. Apply now!

 Rising Sun Pictures Now Looking For CG Supervisor  Required skills and experience Minimum 8 years senior CG experience in successive 3D focused roles, including a minimum 4 years in the position of CG Supe/CG Lead, on live action feature films. Extensive production experience with Shotgun. Expert user of production ready software for 3D and 2D applications, such as Maya, Nuke, Houdini etc. N.B. RSP operates in a Linux system environment. Have an understanding of/creative eye for photography/film-making, lighting, design and [animation] timing/storytelling. Practical understanding of the entire production pipeline process. Multi-disciplinary understanding derived from working within Effects, Lighting, Compositing and Asset Teams. Maintain a calm and professional demeanour in a deadline focused work environment. Expert people management/leadership and organisational skills. Technical and creative problem solving with a can-do mindset. Expert time management and prioritisation skills. Sharpened tactical and creative problem solving sensibilities with a can-do mindset. Send your resume, reel and breakdown to employment@rsp.com.au with the words „CG Supervisor“ in the subject line.  Apply via online : https://lnkd.in/ek2fVm3

Täglich einen Kurzen: CHAD GADYA

Our most ridiculously labor-intensive animation ever! The traditional Passover folk song rendered in embroidermation by Nina Paley and Theodore Gray.
These very same embroidered matzoh covers are available for purchase here: palegraylabs.com/chad-gadya/
Music: Chad Gadya sung by Moishe Oysher with the Abraham Nadel Chorus (circa 1955?), in Aramaic and Hebrew

Mackevision: Jim Button and Luke the Engine Driver – VFX Breakdown


German title: Jim Knopf und Lukas der Lokomotivführer – VFX Breakdown
Read the full story right here: mackevision.com/references/jim-button/



Köln. Cinedom in Kooperation mit INDAC, 5.April 2018, 20 Uhr: Ready Player One Screening mit Concept Designer Ulrich Zeidler

Donnerstag, den 5. April gibt es im Kölner Cinedom ein besonderes Screening von Steven Spielbergs „READY PLAYER ONE“ um 19.50 Uhr in der Blackbox!

Zum Kartenvorbestellen hier klicken!!!

Im Anschluß an das Screening gibt der Köllner Concept Designer Ulrich Zeidler einen Einblick in seine Arbeit am Film. Ulrich hat über anderthalb Jahre in führender Position die Film-Welt von Ready Player One mitdesigned. Die Zuschauer erwartet ein hochinteressanten Einblick hinter die Kulissen eines des größten Blockbusters des Jahres

Karten für das Screening sind regulär ab Samstag beim Cinedom online und an den Kassen erhältlich.

Einen ersten Einblick in die Arbeit von Ulrich erhaltet Ihr auf seiner Webseite: http://www.ulrichzeidler.com/

Ulrich Zeidler is a scenic designer and entertainment concept artist, based in his native Cologne, Germany but working all over the world.
He found his love for art early in his childhood when his father and grandfather encouraged him in his artistic endeavors and taught him the basics of drawing.

Ulrich then went on to study the work of masters like Menzel, Vermeer, Schiele, Klimt, Mucha and many others for countless hours on his own as a teenager, all the while practicing his art skills.
That was also the time when he became aware of motion picture design as a career choice when he saw books containing the concepts for blockbuster movies like Star Wars, Bladerunner, Alien and others. That was what he wanted to do!

At the time though the world was not the small place it is now in the age of global online communication and these movies were made far away from him. Attending Art Center College of Design in Pasadena which had been Ulrich’s primary intention was impossible when he finished high school. So he chose to pursue his second interest: science. He went to medical school and then on to become a cardiovascular surgeon.
However, the day to day clinical routine at the hospital with its exhausting long hours and lack of sleep left him with no time to draw and paint anymore like he had always been able to do on the side during high school and medical school.
With art really being Ulrich’s First Love it became clear that it was time for change.
In 1997 a chance to design a science fiction film arose and he took it. Ulrich has since worked on over 20 international motion picture productions, a number of computer games and environments for international trade fairs like the Expo.
Among Ulrich’s latest work are Academy Award winning film The Grand Budapest Hotel by Wes Anderson and Steven Spielberg’s Bridge of Spies and Ready Player One.

Ulrich Zeidler is a member of United Scenic Artists, Local USA 829, the British Film Designers Guild as well as the Alliance of German Designers AGD.



INDAC SCREENING: Wes Andersons „ISLE OF DOGS – Ataris Reise“ –

In Zusammenarbeit mit Twentieth Century Fox of Germany darf INDAC  in  Frankfurt, Stuttgart, München, Berlin, Köln, Düsseldorf und Hamburg

jeweils bis zu 5 Animations-/VFXschaffende pro Stadt zu den Presse-Screenings des Films „Isle of Dogs – Ataris Reise“ einladen. Gezeigt wird die Original-Fassung mit deutschen Untertiteln!

Wie immer verpflichten sich die Teilnehmer obligatorisch dazu, eine Kritik für den INDAC Blog zeitnah zum Filmstart zu verfassen.

Nur auf INDAC.org registrierte Mitglieder der deutschen Animations- und VFX Community können sich für die Teilnahme an den Screenings bewerben:

Read more

Berlin: Tricktisch – Stammtisch am 4. April in der Z-Bar –

Markus Wende schrieb:

Animationsstammtisch zum Fachsimpeln, Plaudern, Trinken und Lustig sein. Jede und jeder ist herzlich willkommen!

Wer Lust hat, bringt eigene Arbeiten zum zeigen mit. Am besten eignen sich dafür MP4/H264 Dateien die möglichst nicht zu groß sind (max. ca. 100MB pro Minute). Wer vorher Bescheid gibt, wird hier angekündigt :-).



Have a look: Florens Wartenberg Showreel 2018

Florens schrieb:

„I’ve just updated my reel and in case you have not seen it yet here you go. I’m currently looking to be hired as a freelance 3D Generalist. If you are currently in need of one I’d be more than happy to hear from you!


Showreel überr Vimeo abrufbar!

Ludwigsburg, Animationsinstitut – Trailer Effects Artist (2018)

Möchtest du mitreißende visuelle Effekte erschaffen, die dein Publikum begeistern werden?

Dann bewirb dich bis zum 15. Mai für die Studienvertiefung Effects Artist am Animationsinstitut der Filmakademie Baden-Württemberg.
Alle Infos zum Studium findest du hier: https://bit.ly/2s2FKVO

Animationsinstitut – Trailer Effects Artist (2018) from Filmakademie Baden-Württemberg on Vimeo.

Do you want to create thrilling visual effects that will mesmerize your audience?
Apply for project studies in the specialization Effects Artist at Filmakademie’s Animationsinstitut until May 15.

Further information about studying the specialization Effects Artist:

How to apply for studies:


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