Photo by (c) Craig Neff
I hope you are all fine, well and most of all save!
We had much fun with our first two INDAC ONLINE TALKS with Glen Keane and Tomm Moore and because of the fantastic response from your side, we thought we should do another!
So with much pleasure and quite proudly I invite you all to our very next talk on June 7th, 2021:
With kind support by Framestore
we invite you to a talk
with Technical Director Daniel McCoy
about his very remarkable career path from NASA to PIXAR
on June 7th, 2021 , 10.00 am San Francisco Time
at 10.00 am Vancouver – 01.00 pm New York – 06.00 pm London/Kilkenny – 07.00 pm Uhr Berlin – 11.30 pm Delhi – 05.00 am (June 8th) Melbourne (very sorry!!)
Daniel McCoy began his career with Pixar Animation Studios in March 1989 working with the RenderMan® software group for eight years. McCoy has been part of the shading team on a number of Pixar’s award-winning feature and short films including “Geri’s Game,” “A Bug’s Life,” “Toy Story 2,” “Monsters, Inc.,” “Finding Nemo,” “Up” “Ratatouille” and “Toy Story 3”. McCoy was the supervising technical director for the Academy Award ® -nominated short film “La Luna” which was released theatrically in 2012 in front of the Disney•Pixar feature “Brave.” He is currently developing new shading tools with Pixar’s Software Tools group.
Prior to coming to Pixar, McCoy worked with the NASA/Ames Research Center and at Sun Microsystems as a part of their computer graphics group. A native of San Jose, California, McCoy attended San Jose State University.
As we still are working on new grounds here and by trying to do it as humanly good as possible for Daniel and you, we want to suggest the following schedule:
If you want to join the Q&A you have to send us just an email. Send it to email@example.com – keyword for the subject line is : „Daniel McCoy“
You have to send the email until June, 7th , 04.00 pm (MEZ // GERMAN TIME).
If you do this, we will come back to you hopefully almost immidiately with further details about the event.