Täglich einen Kurzen: „Child“ von Iring Freytag, Viktor Stickel und Linus Stetter

„Child“ tells the story of a child who has to leave its hut in order to find firewood in the cold world. The search becomes a life task. This is the synopsis of the short film, which was completed at Animationsinstitute in June 2016 and has travelled the world at festivals over the past two years.

Find the full story: https://animationsinstitut.de/index.php?id=842

Director: Iring Freytag, Viktor Stickel, Linus Stetter Producer: Paul Maresch, Iring Freytag, Viktor Stickel Every month, a student project created at Filmakademie’s Animationsinstitut is featured as a „Project of the Month“ on this channel. Furthermore, the project will be featured with exclusive background stories on Animationsinstitut’s website.





Potsdam: VR NOW Con & Awards – Europe’s premiere conference for Immersive Media

VR NOW Con & Awards – Europe’s premiere conference for Immersive Media. Started in 2016 as a way to bring the international community of VR creatives, business developers, and technological masterminds to Berlin and Potsdam, the most exciting region in the world. Forgive us for the bias.

In 2018, the VR NOW Con & Awards becomes part of something even bigger – the MediaTech Con.  MediaTech Con is the key convention for future media technologies and the business behind entertainment. Together with VR NOW CON & Awards  and  Changing the Picture (CTPiX), MediaTech Con offers a common platform with pioneering talks and workshops within a two-day program in Potsdam-Babelsberg.


The VR NOW Award is the first European award dedicated to Virtual Reality experiences. An independent expert jury honors great achievements in 4 categories: VR Technology Award, Industry VR Award, Cinematic VR Award, Interactive VR Experience Award. The Grand Prize celebrates the best project of the year, selected from all the nominees in the other categories.


Zum heutigen Filmstart: SAG AFTRA Interviews zu Damien Chazelles „Aufbruch zum Mond“/“First Man“

Q&A with Ryan Gosling, Claire Foy, Patrick Fugit, Olivia Hamilton, Lukas Haas, Shea Whigham and Director Damien Chazelle of FIRST MAN. Moderated by Scott Mantz. On the heels of their six-time Academy Award®-winning smash, La La Land, Oscar®-winning director Damien Chazelle and star Ryan Gosling reteam for Universal Pictures’ First Man, the riveting story of NASA’s mission to land a man on the moon, focusing on Neil Armstrong and the years 1961-1969. A visceral, first-person account, based on the book by James R. Hansen, the movie will explore the sacrifices and the cost—on Armstrong and on the nation—of one of the most dangerous missions in history. The cast also features Claire Foy, Jason Clarke, Kyle Chandler, Corey Stoll, Patrick Fugit, Christopher Abbott, Ciaran Hinds, Olivia Hamilton, Pablo Schreiber, Shea Whigham and Lukas Haas. Written by Academy Award® winner Josh Singer (Spotlight), the drama is produced by Wyck Godfrey & Marty Bowen (The Twilight Saga, The Fault in Our Stars) through their Temple Hill Entertainment banner, alongside Chazelle. Steven Spielberg, Isaac Klausner, Adam Merims and Singer executive produce. DreamWorks Pictures co-finances the film.

EU approves The Walt Disney Company $71 billion acquisition of 21st Century Fox, but Disney will have to get rid of networks like History and Lifetime on The UK

EU approves The Walt Disney Company $71 billion acquisition of 21st Century Fox, but Disney will have to get rid of networks like History and Lifetime on The UK

Disney’s $71.3-billion offer to buy Twenty-First Century Fox’s entertainment assets won approval from the European Commission on Tuesday, subject to Disney selling interests in factual TV channels in Europe.

The EU competition regulator said in a statement that Disney had committed to divest its interests in channels including History and Lifetime in the European Economic Area (EEA) to avoid harming competition following its purchase from Fox.

“The decision is conditional on full compliance with commitments offered by Disney,” the Commission said.

The channels it must end its interest in are A+E Television Networks, History, H2, Crime & Investigation, Blaze and Lifetime channels – currently owned by A+E Television Networks, a joint venture between Disney and Hearst.

Disney secured approval from the U.S. Justice Department for the deal in June on condition after agreeing to sell Fox’s 22 regional sports networks.

The deal would expand Disney’s unrivaled portfolio of some of the world’s most popular characters, uniting Mickey Mouse, Luke Skywalker and Marvel superheroes with Fox’s X-Men, “Avatar” and “The Simpsons” franchises.

Disney owns ABC, ESPN, Pixar, Marvel Studios and “Star Wars” producer Lucasfilm, plus an array of theme parks. The Fox assets being acquired include a cable group with FX Networks, National Geographic and 300-plus international channels, plus Fox’s stake in Hulu.

Disney will have to divest its interests in History, H2, Crime & Investigation, Blaze and Lifetime in the European Economic Area (EEA) to avoid harming competition following its purchase from Fox. The channels are controlled by A+E Television Networks, which is a joint venture between Disney and Hearst. The Commission’s action has no bearing on the operation of the channels in the U.S. and elsewhere. (H2 was rebranded as Viceland in the U.S. in 2016.)

Der neue Trailer zu PETS 2 von Illumination ist da! Hier in deutscher Version und im Original!

Es geht wieder tierisch zur Sache! Drei Jahre nach dem grossen Sommerhit PETS erzählt die Fortsetzung PETS 2 (3D) von neuen Abenteuern für Terrier Max und seinen neuen besten Freund, dem wuscheligen Duke. Kaum schliesst sich morgens die Haustür, beginnt ein buntes Treiben, wenn die ansonsten ganz braven tierischen Mitbewohner ihrem eigenen, sehr turbulenten Leben nachgehen. Im neuen Abenteuer wird das geheime Leben der Haustiere noch mehr durcheinandergewirbelt, als plötzlich ein kleines Menschenbaby behütet werden muss und die neurotischen Grossstadttiere es auch noch mit einer ganzen Reihe von Farmtieren zu tun bekommen. Chris Meledandri, der Gründer und Geschäftsführer von Illumination Entertainment, und seine langjährige Partnerin Janet Healy produzieren gemeinsam die Fortsetzung des witzigen 3D-Animationsfilms, der nicht nur in Deutschland ein großer Erfolg war. Weltweit spielte der Animationshit 875 Millionen US-Dollar ein. Die Regie übernimmt wieder Chris Renaud und das Drehbuch schreibt wie beim ersten Teil Brian Lynch.

Cast: Lake Bell, Hannibal Buress, Dana Carvey, Harrison Ford, Tiffany Haddish, Kevin Hart, Pete Holmes, Garth Jennings, Ellie Kemper, Nick Kroll, Bobby Moynihan, Patton Oswalt, Jenny Slate, Eric Stonestreet Director: Chris Renaud Co-Director: Jonathan Del Val Writer: Brian Lynch Producers: Chris Meledandri, Janet Healy

The Secret Life of Pets 2 will follow summer 2016’s blockbuster about the lives our pets lead after we leave for work or school each day. Illumination founder and CEO Chris Meledandri and his longtime collaborator Janet Healy will produce the sequel to the comedy that had the best opening ever for an original film, animated or otherwise.


Calling all Animators – start date asap till mid Jan’19 in Munich!

Looking for Lead / Senior CFX (Yeti) hair, fur & feathers start asap.

Looking to hire talented Animation Artist from asap till Mid Jan’19. Please touch base with me or apply via jobs@trixter.de


[MATTE PAINTING SUPERVISOR WANTED][SPONGEBOB] Mikros Animation Montreal is looking for a Matte Painting Supervisor to create and magnify the wonderful world of SpongeBob! More information here : https://lnkd.in/gZZxJEm


Video Animator



Looking for a video animator for a series of videos about work/life for BBC.com.

Click here to apply via email, please send work samples

3D Animator

Neko Productions

Burbank, CA

Neko Productions is looking for a passionate 3D Animator – experience with clean up will be a plus. The job requires creating animations for realistic and cartoony 3D characters in Maya for our studio either remotely or in our office in Burbank, CA

Candidates must have good understanding of the principles of animation, Body Mechanics and Acting; Experience with Maya.

Job Responsibilities:

-Produce high-quality character animations for mobile games, Short films, TV and Branded Content.

-Efficiently translation animation descriptions to polished animations.

-Engaging at every stage of the pipeline.


-Experience with clean up will be a plus.

-Proficient animating in Maya.

-Advanced Body Mechanics and Acting skills.

-Highly creative

Click here to apply via email

CTN Portfolio Review Day

Disney Television Animation

Burbank, CA

Disney Television Animation will be hosting a free Portfolio Review Day on the Saturday of CTN (11/17). You must have a CTN badge to participate.

Previs Supervisor

Bix Pix Entertainment

Sun Valley, CA

We are a full-service Stop Motion Animation Studio. We are currently looking for a talented Previs Supervisor to build and lead a team of artists and create amazing pre-vis animatics for our award-winning projects! The Previs Supervisor is responsible for taking the Director’s vision and incorporating that into the previsualization animatic process. They will collaborate with the project Producer, Director and Editor to help visually conceptualize each script into a cohesive, clear and thematic animatic. Supervisors will manage their team of artists to determine work assignments and workload, manage delivery schedule and produce animatics on time and budget.

Click here to apply via email


Environment Designer

Set Extension Assistant

Disney Animation Studios

Burbank, CA

VFX Coordinator

Manager, VFX Workflows – Creative Technologies


Los Angeles, CA


Texture Artist

Training Coordinator




Sony Pictures Imageworks

Vancouver, Canada

Täglich einen Kurzen: Snatan – 5th semester short film

Young Boris yearns to be a true satanist. Of course he tries to summon the devil. Unfortunately he does not care much about spelling and these summoning rituals tend to be quite specific …

St. Pölten, 26.–28.11.2018: In Wirklichkeit Animation … 4. Konferenz zur Animationsforschung

Fachhochschule St. Pölten, 26.–28.11.2018

Unter dem Titel „In Wirklichkeit Animation …“ präsentiert die 4. Jahrestagung der AG Animation Vorträge, die das Spannungsfeld Wirklichkeit und Animation in den Mittelpunkt stellen und ausloten, inwieweit dieses Verhältnis interdisziplinär begriffen und (medien)theoretisch erfasst werden kann.

Weitere Infos zum Programm unter: http://ag-animation.de/tagung-2018/

Die Konferenz leistet einen Beitrag zur interdisziplinären Zusammenarbeit und wird an der Fachhochschule St. Pölten als Teil der „International Conference on Creative\Media/Technologies“ mit den Veranstaltungen „Golden Wire“, „All Around Audio Symposium“ und „Forum Media Technologies“ abgehalten: https://www.fhstp.ac.at/de/newsroom/events/11-forum-medientechnik-2018

Wir bitten um verbindliche Anmeldung bis spätestens 20. November 2018 über die Anmelde-Plattform https://www.conftool.org/iconcmt2018/

Die Teilnahme an der Konferenz In Wirklichkeit Animation … ist für reguläre BesucherInnen kostenlos.
Für eine Buchung unseres Caterings (dies beinhaltet Lunch/Abendessen von 26.11. – 28.11 zu Mittag) bitten wir um einen Unkostenbeitrag von 30 €.

Dok Leipzig 2018: Hier die Gewinnerfilme mit Animationsanteil

Alle Preisträger finden sich hier: https://www.dok-leipzig.de/de/festival/wettbewerbe/preistraeger

Im Internationalen Wettbewerb kurzer Dokumentar- und Animationsfilm wurde Egg von Martina Scarpelli als bester Animationsfilm geehrt. Die Gewinnerfilme können sich nun direkt für den OSCAR® qualifizieren (in den Kategorien ‚Short Film‘ bzw. ‚Documentary Short Subject‘), sofern sie die formalen Kriterien der Academy erfüllen.


Dieser Film verbindet eine großartige Innovation in der Form mit spannendem Geschichtenerzählen und einem echten Einblick in die menschliche Psychologie. Wir haben schon viele Dokumentarfilme über dieses Thema gesehen, aber dieser erlaubt einen tieferen Einblick. Er besitzt eine Ästhetik, die perfekt zum Thema passt. Er ist herausfordernd und höchst erinnernswert.

Originaltitel: Egg
Land: Frankreich, Dänemark
Jahr: 2018
Sprache: englisch
Untertitel: französisch
Laufzeit: 12 min.
Technik: 2D Digital, 3D Digital
Regie: Martina Scarpelli
Produktion: Miyu Productions
Schnitt: Albane du Plessix, Martina Scarpelli
Animation: Martina Scarpelli, Emmanuel Lantam, Timon Chapelon, Annalea Hartelius, Sarah Rothenberger, Marta Dziedzic, Joel Stenback, Laura Konradi Brodersen, Maria Sandvig Nielsen, Emma Vasile
Musik: Amos Cappuccio, Sofie Birch

Internationaler Wettbewerb Kurzfilm: Lobende Erwähnung

Lobende Erwähnung Internationaler Wettbewerb Kurzfilm

Karina Paciorkowska für den Film You Are Overreacting Nie masz dystansu (Polen 2017)


Für einen Film, der sich auf spielerische und zugleich herausfordernde Art mit einer der wichtigsten Fragen unserer Zeit beschäftigt. Er vermeidet die Naivität einiger anderer eingereichter Filme und sorgt nicht nur für einen beeindruckenden optischen Auftritt, sondern er verwendet auch lebensechte Interviews mit schockierendem Effekt. Obwohl er nur 4 Minuten lang ist, bleibt er lange im Gedächtnis haften.

Originaltitel: Nie masz dystansu
Land: Polen
Jahr: 2017
Sprache: polnisch
Untertitel: englisch
Laufzeit: 4 min.
Technik: Drawn
Regie: Karina Paciorkowska
Produktion: Agata Golańska
Animation: Karina Paciorkowska

Die Goldene Taube im Next Masters Wettberwerb kurzer Dokumentar- und Animationsfilm ging an die dänische Produktion Escapar, the Recurring Dream Escapar, el sueño recurrente von Barbara Bohr.

Next Masters Wettbewerb Kurzfilm Goldene Taube

Goldene Taube Next Masters Wettbewerb Kurzfilm


Der Next Masters Wettbewerb würdigt und unterstützt unkonventionelle Arbeiten, die die Grenzen des Kinos als Medium herausfordern. Ganz im Sinne dieses Wettbewerbs haben wir uns dazu entschlossen, die Goldene Taube im Next Masters Wettbewerb für Kurzfilme einem kraftvollen Film zu verleihen, in dem ein komplexes, filmisches Konzept zu einem emotionalen Inkubator einer tiefen menschlichen Erfahrung von Heilung und Versöhnung wird. Auf einer fließenden Grenze zwischen einer traumatischen Vergangenheit und einer Gegenwart im Exil, zwischen Erinnerung und Traum, Psychodrama und Poesie, enthüllt der Film das tiefe Band zwischen Mutter und Tochter und erzählt von dem wichtigen Vermögen, unsere Menschlichkeit inmitten von gewalttätigen, repressiven politischen und geschichtlichen Umständen zu bewahren.

ESCAPAR – Teaser

ESCAPARTeaser til afgangsfilmen ESCAPAR, den tilbagevendende drøm.Eleverne bag: Instruktør Barbara Bohr, Fotograf Stephanie Stål Axelgård, Klipper Allan Funch, Tonemester Andreas Sandborg, Production designer Mina Lejbølle

Gepostet von Den Danske Filmskole am Mittwoch, 7. Juni 2017

Originaltitel: Escapar, el sueño recurrente
Land: Dänemark
Jahr: 2017
Sprache: spanisch
Untertitel: englisch
Laufzeit: 28 min.
Regie: Barbara Bohr
Produktion: National Film School of Denmark
Kamera: Stephanie Stål Axelgård
Schnitt: Allan Funch
Animation: Michael Jarberg
Ton: Andreas Sandborg
Musik: Michael Rexen

Insgesamt wurden beim diesjährigen Internationalen Leipziger Festival für Dokumentar- und Animationsfilm DOK Leipzig 22 Preise in einem Gesamtwert von mehr als 78.000 Euro vergeben, darunter sieben Goldene Tauben.

Animation/VFX History: DOUGLAS TRUMBULL | Master Class | Higher Learning

Douglas Trumbull, the industry pioneer behind the special effects of 2001: A Space Odyssey, Close Encounters of the Third Kind, and Blade Runner joins post-secondary students and faculty to discuss his remarkable career in visual effects and his own directorial projects.This Higher Learning event was held on December 9, 2010 at TIFF Bell Lightbox.

CFP: Interactive Animation and Video Games – Friday 8th March 2019, Canterbury Christ Church University, Augustine House, Room AH3.31

Just a reminder that the deadline to submit for the March 2019 symposium „Interactive Animation and Video Games“, held as part of the annual Anifest festival (https://www.canterburyanifest.com/) at Canterbury Christ Church University, is in two weeks. The full CFP is below:

CFP: Interactive Animation and Video Games – Friday 8th March 2019, Canterbury Christ Church University, Augustine House, Room AH3.31

**A one-day research symposium hosted by Canterbury Christ Church University that will take place as part of Canterbury Anifest 2019**

Conference organisers: Joanna Samuel (Canterbury Christ Church University) and Dr Christopher Holliday (King’s College London)

Keynote speaker: Professor Aylish Wood (University of Kent)

As definitions of animation expand to encompass a wide range of image-making technologies and multimedia practices, the question of interactivity has supported recent critical excursions into the medium’s digital present as much as its potential future. The increasing popularity of virtual and augmented realities speaks to the growing prominence of interactive engagements between spectator and animated artefact. Whether superimposing computer-generated images onto the real world or simulating entirely digital realms, the collapse of real and fictional animated spaces has promised new kinds of immersive virtual experience. The educational potential of state-of-the-art augmented reality displays in museums and art galleries has extended the project of such “interactive animation” even further. Visitors are able to navigate virtual reality, interact with 3-D scans of curated objects and explore innovative digital spaces as part of increasingly immersive learning experiences. Yet within these emergent traditions of animation’s many participatory modes, the vicariousness of the medium’s ‘interactivity’ might also be traced back through histories of moving images to earlier animated media. Among animation’s broad interactive identity, video games have remained a particularly popular form of interactive entertainment since the 1970s, with a wealth of more recent scholarly publications focused on the video game medium that theorize its complex interactive (often goal-oriented) narratives and three-dimensional digital environments through which players must progress. The interactive nature of video games bridges elements of design with player-character objectives, changing the traditionally passive spectator/viewer into agents that interact directly with the game world. “Interactive animation” is ultimately an expansive field of study, one that offers rich potential for thinking about both the methods and histories of animated communication, intervention and visualisation.

This one-day interdisciplinary symposium invites proposals from academics and practitioners for twenty-minute papers, 5-minute micro-talks or video essays that explore the themes of interactive animation and video games. Topics include, but are not limited to:

 *   Digital art installations, public displays and co-creative spaces (museums, galleries)
 *   Virtual puppetry and live performance
 *   Interactive hardware (head-mounted equipment, digital displays, smartphones, tablets, game controllers)
 *   VR and augmented reality systems
 *   Artificial intelligence (AI) engines
 *   Embodiment and phenomenological encounters
 *   Software studies
 *   Animation studies and questions of interactivity
 *   Histories of new media, digital animation and computer graphics
 *   Video game theory and scholarship
 *   Gaming practice
 *   Cyberworlds, open worlds and world-building
 *   Video gameplay, full motion video (FMV) and cut/event scenes
 *   Video game design and style
 *   Video game studios, series and franchises
 *   Intersections between video games and other art forms (cinema, painting, sculpture)
 *   ‘Interactive’ fan cultures
 *   Interactivity and reception studies

Speakers are invited to submit a 250-word abstract and short biography to Joanna Samuel (joanna.samuel@canterbury.ac.uk) and Christopher Holliday (christopher.holliday@kcl.ac.uk). The deadline for proposals is Friday 16th November 2018. Please do get in touch if you wish to discuss possible topics or have any questions regarding the symposium.

Berlin, München, Stuttgart: RISE sucht Artists!!!

You should most definitely have a look at our current openings and apply via http://www.risefx.com/index.php?menu=jobs.
Besides the credits we’ll not put you in a crew pic, or should we?
As you please!
Enjoy your weekend folks.

VFX Producer – Staff – ASAP
Animation Producer – Staff- ASAP
Bidding Producer – Staff – ASAP
VFX Recruiter/ HR Manager – Staff – ASAP
CG Supe – Staff – ASAP

Render Wrangler – ASAP
FX Artist-Dec18
L/S- Dec18
Animation- Dec18

VFX Producer – Staff – ASAP
VFX Coordinator – Staff – ASAP
VFX Recruiter/ HR Manager – Staff- ASAP
VFX Editor – Staff/Freelance – Dec18
FX Artist – Freelance Dec18

VFX Coordinator – Staff – ASAP
Office Management – Staff/Freelance – ASAP
L/S- Freelance- Dec18
FX- Freelance- Dec18

Don’t be shy, just apply!

London: Applications are open for the NextGen Skills Academy apprenticeships!

⭐️ Applications are open for the NextGen Skills Academy apprenticeships! ⭐️ Fancy joining the Zoo as an Animation Assistant TD? This is an amazing opportunity to join the VFX industry as a PAID apprentice & you’ll be learning from the best 😉 Applications close Nov 19! https://lnkd.in/dNT_CyH


Wir sind erreichbar! Seid nicht schüchtern, schreibt uns oder schickt uns eine Zeichnung.