VIEW Konferenz 2016 in Turin läd im Oktober zu einem großartigen Programm ein!

Die View Konferenz in Turin läuft derzeit der FMX in Stuttgart den Rang als attraktivste europäische Fachkonferenz ab!

Sie findet in diesem Jahr vom 24. bis zum 28 Oktober in Turin statt.

Die Webseite der Konferenz mit allen Verweisen findet sich hier:

Dieser Tage veröffentlichten die engagierten Macher ihr diesjähriges Programm: Dies findet sich in PDF-Form hier!

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VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.

VIEW 2016 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

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“We are thrilled and honored to announce the largest and most diverse panel of industry leaders in the history of our show,” said conference director Dr. Maria Elena Gutierrez.  “In 2016 we’re hosting a fantastic cross-section of industry leaders from animation and special effects, and showcasing the burgeoning world of virtual reality.”

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VIEW Conference 2016 will also include a host of Talks and Workshops.  The growing list includes:

WORKSHOP: ‘The DNA of Disney Character Design’ – Byron Howard

In addition to his keynote, Howard will present this workshop on creating appealing characters for animation, including for Tangled and Bolt, of which he directed.

WORKSHOP: ‘Visual Imaging in the Electronic Age’ – Dr. Donald Greenberg

In addition to his keynote, Greenberg’s workshop will discuss where technology is going, where it comes from, the future of graphic environments, and with much of the answers depending on how we see or how we interpret what we see, how the medium is dependent on recent research in perception psychology.

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TALK: The Visual Design of ‘The Good Dinosaur’ – Sharon Calahan – Director of Photography, The Good Dinosaur, Pixar Animation Studios

WORKSHOP: ‘Storytelling with Light’ – Sharon Calahan

TALK: ‘Kubo and The Two Strings’ – Marc Haimes – Screenplay Writer, Kubo and The Two Strings, Laika

TALK: ‘Finding Hank’ – John Halstead – Supervising Technical Director, Finding Dory, Pixar Animation Studios

TALK: Virtual Reality – Jump Into The Story – Maureen Fan – CEO, Co-Founder, Baobab Studios

TALK:  Google Spotlight Stories – ‘Rain or Shine’ – Luke Youngman, Executive Producer / Deputy Head of Production and Felix Massie, Director, Nexus

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TALK: The Making Of Open Season: Scared Silly – David Feiss, Director, Open Season: Scared Silly, Sony Pictures Animation

WORKSHOP: The Fundamentals of Storyboarding– David Feiss

TALK: The Power of Ambition as a Motivating Force in Creative Endeavors – Josh Holmes, Franchise Creative Director – 343 Industries

TALK: Neuroscience and Video Games: A New Class of Medicine

Adam Gazzaley, Co-Founder, Chief Science Advisor, Akili Interactive

Matt Omernick, Co-Founder, Chief Creative Officer, Akili Interactive

TALK: The Emotions of Game Development – Daryl Anselmo – Art & Creative Director, Zynga

TALK: ADR1FT and at Peace – Adam Orth – CEO, Creative Director, Three One Zero

TALK: Alice Through the Looking Glass – Troy Saliba – Animation Supervisor, Alice Through the Looking Glass, Sony Pictures Imageworks

WORKSHOP: Animation Posing and Composition – Troy Saliba

TALK: New Directions for Stylized CG – Chris Perry – Associate Professor of Media Arts and Sciences, Hampshire College

WORKSHOP: Directing the Visual Story- Chris Perry

WORKSHOP: Portfolio review with J.C. Cornwell – J.C. Cornwell – Director of Training and Artist Development, Sony Pictures Imageworks

WORKSHOP: 3D Animation Taster – Alex Williams – Head of Animation, Escape Studios

Save the Date! München, Montag, 1. August: Animierte Kurzfilme – Sticky Frames & friends on tour

München, 1. August 2016 – Isabellastr 4  – Salon Irkutsk um 21 Uhr!

Sticky Frames ist ein FilmemacherInnen Kollektiv bestehend aus StudentInnen und AbsolventInnen der Kunsthochschule Kassel. Dies ist unser erster Tourstop und wir zeigen neben unseren eigenen Filme eine Auswahl von aktuellen Filmen befreundeter FilmemacherInnen die aktuell auf internationalen Filmfestivals gezeigt und ausgezeichnet werden.
Einige der FilmemacherInnen werden anwesend sein und euch Frage und Antwort zu Ihrer Arbeit stehen.

// Sticky Frames is a group of award-winning animation students and young professionals located in Kassel/Germany. This is our very first tourdate. We’re also bringing some of our friends films which are currently shown in interantional filmfestivals. Come and join us for an evening of great independent animated shorts. Some of the filmmakers will be present and there will be a Q&A afterwards.

„Woe is me?“, 2 min, Alma W. Bär
„TRAPPED“, 5 min, Theresa Grysczok & Florian Maubach
„Anyu“, 8 min, Lina Walde
„Leftovers“, 1 min, Alma W. Bär & Theresa Grysczok
„Leerstelle“, 7 min, Urte Zintler
„In the Distance“, 7 min, Florian Grolig
„Frankfurter Str. 99a“, 5 min, Evgenia Gostrer
„Hans the Squirrel“, 2 min, Florian Maubach
„About a mother“, 7 min, Dina Velikovskaya
„LUCKY“, 11 min, Kiin.
„Der Flug der Maube“, 2 min, Florian Maubach & Daniel Emilio

München, 1. August 2016 – Isabellastr 4  – Salon Irkutsk um 21 Uhr!

Die neuen Animation- und VFX-Showreels des AMCRS (Animation Media Cluster Region Stuttgart)

Das Animation Media Cluster Region Stuttgart AMCRS ist auf den Bereich Visuelle Effekte VFX und Animation in Baden-Württemberg ausgerichtet und besteht aus derzeit 13 VFX-Dienstleistern und Animationsstudios. Im Rahmen der Clusterinitiative wird die sogenannte „Coopetition“ zwischen den Akteuren angestrebt: Beibehaltung der Selbstständigkeit und Konkurrenz im Tagesgeschäft, aber Kooperation im Rahmen attraktiver Großaufträge. Das AMCRS wurde von MFG Medien- und Filmgesellschaft im Dezember 2009 mit Unterstützung der Europäischen Union, des Landes Baden-Württemberg und der Landesanstalt für Kommunikation LFK gegründet.

Hier gehts zur Website!

AMCRS Showreel Animation 2016

AMCRS Showreel VFX 2016


L`Art de Blue Sky – Art Ludique, Paris präsentiert Ice Age & Co

About Art Ludique – Le Musée:

Art Ludique – Le Musée was imagined and conceived in 2013 by Jean-Jaques and Diane Launier, respectively the museum`s President and Executive Director. The museum has presented the exhibitions „Pixar, 25 of Animation“ and „The Art of Marvel Superheroes“, ranked in the top 15 most visited exhibitions in France in 2014, „Studio Ghibli, Layout Designs – Understanding the Secrets of Takahata and Miyazaki animation“, „Aardman, Art That Takes Shape“ and „The Art of Video Games – French Inspiration“


Jean-Jaques and Diane Launier have been running the Parisian Art Gallery Arludik since 2003, the first Art Gallery in the world to exhibit and sell original drawings from comics, video games, mangas, animation movies and the world of cinema.

They were also the organisers of the „Miyazaki-Moebius“ exhibition which was held at the Musée de la Monnaie in Paris in 2005, as well as numerous other exhibitions such as „Ice Age“ in La Baule, „lord of the Rings – The Art of John Howe“, „Hommage to Toy Story“ in Angouleme and „The Art of Despicable Me“ in Annecy.

Jean-Jaques Launier is also the Author of the novel La Mémoirede L´Ame (The Memory of the Soul), which contains a drawing by Moebius on every page, and cowrote the book „Art Ludique“.

Art Ludique-Le Musée

34, quai d`Austerlitz 75013 Paris


Blue Sky Studios

Connecting the cultural heritage of great nineteenth century artists and contemporary technology

by Jean-Jaques Launier, President d` Art Ludique -Le Musée.

The animated films by Blue Sky Studios illustrate the connection between the cultural legacy of the great artists of the nineteenth century and today´s most sophisticated technology.

Thanks to its founders´backgrounds in visual effects, Blue Sky Studios has clearly mastered an execptionaöl expertise in the art of computer-generated imagery, conferring a unique veracity to its film universes and creatures. However, a computer and the newest leading technologies will never replace artists; they simply become new tools in their hands.

Blue Sky Studios artistic and creative dynamic arises first and foremost from the complementary and apssionate collaboration between the film directors, artistic directors, illustrators and animators who all benefit from an immense visual culture. The incredible variety and richness of the backgrounds and characters, the subtle palletes of color and light are born from emulating and sharing visions and experiences of these creators of universes.  Drawn using traditional techniques, pencil, watercolor, or sketched and painted using digital tools, either by a single artist or by several, the artworks of the Studio radiate a constant search for perfection and credibility, associated with limitless imagination.

This talented team immerses itself in each of its projects with such dedication and originality that each resulting film offers a radically different aesthetic. There is therefore no standard „Blue Sky style“ but a truly unique style for each movie.

Being so artistically different from each other, these worlds and characters shape stories with humanist intentions, both funny and poetic, while remaining close to nature and the environment: the discovery of the balance of nature that surrounds us thanks to the creatures of Epic, protecting the homes of wildlife in the Amazon in Rio 2, the changing shape of the world in Ice Age: Conetinental Drift, the touching loneliness of the widowed elderly female rabbit in the Academy-Award winning short film Bunny, or even the outlook on the unjustified obsolescence of machines due to ever-increasing consumerism, as seen in Robots.

From the dawn of time, Man has drawn, painted and sculptedn in order to communicate and tell stories. By connecting to contemporary figurative narrative art, Blue Sky Studios, in the manner of Renaissance workshops in which the greatest artists gathered to create a masterpiece and imbued with the artistic legacy of the greatest illsutrators of the nineteenth century, takes us from the Ice Age to the Digital Age.


Neue Website – 28. FILMFEST DRESDEN vom 12. bis 17. April 2016 – Anmeldung zu „Visegrád in Short(s)“

Das Dresdner Kurzfilmfestival startet am 12. und endet am  17. April 2016

Das Festivalteam schreibt:

„Alles neu macht der Januar! Wir starten mit einer neuen Website in den 28. Festivaljahrgang und zeigen erstmals unser Kampagnen-Gesicht 2016! Wir sind gespannt, wie unser neuer Auftritt ankommt und freuen uns über Meinungen. In jedem Fall können sich alle Festivalfans schon jetzt das Datum für das 28. FILMFEST DRESDEN dick in den Kalender eintragen: Vom 12. bis 17. April 2016 präsentieren wir wieder rund 300 kurze Filme aus der ganzen Welt und sind mit rund 120 Veranstaltungen in einer Vielzahl an Spielstätten in Dresden zu Gast. In diesem Sinne: Auf ein Neues!“

Hier geht es zur neuen Webseite des Festivals!

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