OCULUS: End Space Rift Launch Trailer & Tiny Town VR Trailer


Take command of the most advanced starfighter the United Trade Consortium has ever developed in stunning virtual reality as you battle for control of the Tartarus sector. Protect the UTC’s secret jump-drive technology from the Tartarus Liberation Front insurgents as you fight to maintain the corporation’s dominance and earn yourself fame and fortune in the process. Track targets with your gaze and blast them with your Pulse Lasers or lock on and pound them into space dust with your Meteor Missiles. Unlock new weapons and upgrades as you progress through the ranks by taking on increasingly daring missions. Find out what secrets are ready to be revealed here at the end of inhabited space. Welcome to the Tartarus sector, contractor. Or as the locals like to call it, End Space.


Tiny Town VR is a casual world-building game, inspired by the nostalgic storytelling power of LEGO and action figures mixed with the excitement of making something original. Build your world, big or small, then fill it with thousands of different objects. Add characters whose joints can be pushed, pulled and twisted into any pose imaginable, then give them a voice with custom speech bubbles. Once the scene is set, capture your story using the in-game camera, add captions, then save it or share it with your friends, direct to Facebook. Make something funny. Make something powerful. Make something your own. Key Features: – Thousands of objects with which to build your worlds – Multiple themes including town, farm, maritime, and others – In game photo capture, photo library, and publishing to Facebook – Articulated characters that make creating complex poses easy – Controllable rules that make building fun, like road and object snapping, object copying, guidelines, and more

Daedalic, Hamburg präsentiert: „The Pillars of the Earth“- Release Trailer

Daedalic Entertainment is named after the ancient Greek artist, inventor and architect Daedalus, who according to myth designed the labyrinth as well as wings made from feathers and wax. These elements are found in the company logo, and are reflected in the corporate philosophy of perfecting the art and craft of game design. http://www.daedalic.de/

The best-seller The Pillars of the Earth by Ken Follett has been turned into a game – an interactive novel that you can experience and also influence yourself. The Pillars of the Earth – out now on PC, Mac, Linux, Xbox One and PS4!

Steam: https://goo.gl/HpKtib
GOG: https://goo.gl/7tmSh5

— Game Description —
Based on Ken Follett’s world-bestseller, ‘The Pillars of the Earth’ retells the story of the village of Kingsbridge in a whole new interactive way. Play as Jack, Aliena and Philip and change the events of the book through exploration, decision-making and dialogues. This interactive novel is released in three ‚books‘, containing 7 chapters each. This season pass includes access to all three books, which will be automatically added to your Steam library on the date of release.

12th century, England: In a time of great poverty and war, a small town begins the construction of a cathedral to claim wealth and security for its people. In their struggle to survive, lives and destinies intertwine. Philip the monk becomes prior of the small abbey of Kingsbridge. At the same time, a boy called Jack is raised in the woods by his outlawed mother. His apprenticeship as a stonemason paves his way to become a gifted master builder. Together with the disgraced noblewoman Aliena, Jack and Philip begin the construction of one of the greatest cathedrals England will ever see.


Chronistenpflicht: Köln verliert die Games Developers Conference, GDC Europe wird eingestellt

Hier die Nachricht der GDC, die ich verspätet zur Kenntnisnahme an Euch weiterreiche:
Thanks for attending GDC Europe 2016! Unfortunately, Game Developers Conference Europe 2016 will be our last European event, as we concentrate on making the ‚main event‘ even larger. But as Europe’s game market continues to mature, we’ve seen a sharp rise in participation at GDC in San Francisco. Moving forward, GDC will increase efforts to support the growth of European game professionals at the annual global event.

Website der GDC mit allen Infos und Terminen: hier klicken!


VIEW Konferenz 2016 in Turin läd im Oktober zu einem großartigen Programm ein!

Die View Konferenz in Turin läuft derzeit der FMX in Stuttgart den Rang als attraktivste europäische Fachkonferenz ab!

Sie findet in diesem Jahr vom 24. bis zum 28 Oktober in Turin statt.

Die Webseite der Konferenz mit allen Verweisen findet sich hier: http://www.viewconference.it/

Dieser Tage veröffentlichten die engagierten Macher ihr diesjähriges Programm: Dies findet sich in PDF-Form hier!

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VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.

VIEW 2016 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

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“We are thrilled and honored to announce the largest and most diverse panel of industry leaders in the history of our show,” said conference director Dr. Maria Elena Gutierrez.  “In 2016 we’re hosting a fantastic cross-section of industry leaders from animation and special effects, and showcasing the burgeoning world of virtual reality.”

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VIEW Conference 2016 will also include a host of Talks and Workshops.  The growing list includes:

WORKSHOP: ‘The DNA of Disney Character Design’ – Byron Howard

In addition to his keynote, Howard will present this workshop on creating appealing characters for animation, including for Tangled and Bolt, of which he directed.

WORKSHOP: ‘Visual Imaging in the Electronic Age’ – Dr. Donald Greenberg

In addition to his keynote, Greenberg’s workshop will discuss where technology is going, where it comes from, the future of graphic environments, and with much of the answers depending on how we see or how we interpret what we see, how the medium is dependent on recent research in perception psychology.

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TALK: The Visual Design of ‘The Good Dinosaur’ – Sharon Calahan – Director of Photography, The Good Dinosaur, Pixar Animation Studios

WORKSHOP: ‘Storytelling with Light’ – Sharon Calahan

TALK: ‘Kubo and The Two Strings’ – Marc Haimes – Screenplay Writer, Kubo and The Two Strings, Laika

TALK: ‘Finding Hank’ – John Halstead – Supervising Technical Director, Finding Dory, Pixar Animation Studios

TALK: Virtual Reality – Jump Into The Story – Maureen Fan – CEO, Co-Founder, Baobab Studios

TALK:  Google Spotlight Stories – ‘Rain or Shine’ – Luke Youngman, Executive Producer / Deputy Head of Production and Felix Massie, Director, Nexus

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TALK: The Making Of Open Season: Scared Silly – David Feiss, Director, Open Season: Scared Silly, Sony Pictures Animation

WORKSHOP: The Fundamentals of Storyboarding– David Feiss

TALK: The Power of Ambition as a Motivating Force in Creative Endeavors – Josh Holmes, Franchise Creative Director – 343 Industries

TALK: Neuroscience and Video Games: A New Class of Medicine

Adam Gazzaley, Co-Founder, Chief Science Advisor, Akili Interactive

Matt Omernick, Co-Founder, Chief Creative Officer, Akili Interactive

TALK: The Emotions of Game Development – Daryl Anselmo – Art & Creative Director, Zynga

TALK: ADR1FT and at Peace – Adam Orth – CEO, Creative Director, Three One Zero

TALK: Alice Through the Looking Glass – Troy Saliba – Animation Supervisor, Alice Through the Looking Glass, Sony Pictures Imageworks

WORKSHOP: Animation Posing and Composition – Troy Saliba

TALK: New Directions for Stylized CG – Chris Perry – Associate Professor of Media Arts and Sciences, Hampshire College

WORKSHOP: Directing the Visual Story- Chris Perry

WORKSHOP: Portfolio review with J.C. Cornwell – J.C. Cornwell – Director of Training and Artist Development, Sony Pictures Imageworks

WORKSHOP: 3D Animation Taster – Alex Williams – Head of Animation, Escape Studios


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