2. April 2019 Johannes Wolters

CGC Classic: Baker Character Animation Pt. 2 (Blender 2.6)

In this lesson, I go over the Facial Rig more in-depth, and explain how the Face Rig controls the shapekeys, rather than deforming the mesh (as the Body Rig does). I then go in and walk through creating more shapkeys (and bones) and set up drivers to control them. For those wanting to follow along, you can grab Blender 2.64 here:


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