3. April 2019 Johannes Wolters

CGC Classic: Baker Character Animation Pt. 3 (Blender 2.6)

In this lesson, I go over the Action Editor, and discuss Key Frames (what they are and how they work), then we go in and create a pose, watching how the Automatic Keyframe Insertion tool works as it adds keyframes into action editor as we work. I then go over how to clear the current action from the editor, and create a new one, and we see that we can switch back and forth between the actions listed in the „action library,“ and then finally I show how to completely delete an action that we want to get rid of. For those wanting to follow along, you can grab Blender 2.64 here:


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