Lighting & Effects for ‘Richard the Stork’ | Simon Ohler | Houdini Hive Annecy

RISE Visual Effects Studios took up the task of creating effects and rendering almost 500 shots for the Animated Feature Film “Richard the Stork”. Besides giving an overview of RISE’ Houdini and Mantra based lighting pipeline, the presentation will showcase the various effects created for the movie, including the final cave collapse sequence.

‘Babylon Berlin’ Crowd Simulation | Andreas Giesen | Houdini HIVE Annecy

[Recording of presentation from Annecy International Animated Film Festival on June 12, 2018]

RISE presents the tech behind over 800 shots for the most expensive non-English series to date: Babylon Berlin.

Focusing on the Houdini work we take an in-depth look at the crowd system created for this show, including cloth simulations and approaches to streamline retargeting and animation workflows.

How CGI Transformed Animated Storytelling

When CGI took over animation in the late 1990s, it didn’t just upgrade the visuals of the medium: it helped transform the way animated stories are told. In this video, I trace the progression of American animated films from conservative fairy tales to liberal allegories. What movies did I leave out? Leave a comment below and let me know.

Why Do Disney Princesses All Look Like Babies?

I noticed something weird about Disney Princesses lately. Naturally, I had to examine it through the lens of science. The answer led me to new knowledge about human development, the domestication and taming of animals, and why we find things cute in the first place. You’ll never look at cartoons the same way again Siberian silver fox footage courtesy of Lee Alan Dugatkin and Lyudmila Trut. Check out their book “How to Tame a Fox (and Build a Dog)” to learn more, it’s great!…

Skull reproductions courtesy of Boneclones:


Gould, Stephen Jay “Biological Homage to Mickey Mouse”…

Bogin, B. (1990). The evolution of human childhood. Bioscience, 40(1), 16-25. PDF:

Somel, M., Franz, H., Yan, Z., Lorenc, A., Guo, S., Giger, T., … & Webster, M. J. (2009). Transcriptional neoteny in the human brain. Proceedings of the National Academy of Sciences, 106(14), 5743-5748.

SIGGRAPH 2018 für uns daheim (4): KEYNOTE – NVIDIA CEO Jensen Huang – Reinventing Computer Graphics

NVIDIA CEO Jensen Huang delivers a keynote at the SIGGRAPH 2018 conference in Vancouver, British Columbia, where he introduced the NVIDIA Turing GPU architecture, which reinvents the computer graphics market, as well as the first Turing-based products: the Quadro RTX 8000, 6000, and 5000 GPUs and Quadro RTX Server.

Jump ahead to:

3:15 – Jensen Huang takes the stage – tracing the history of computer graphics

9:23 – Breaking Moore’s law with GPUs

12:18 – The road to real-time photoreal

15:06 – Holy Grail of computer graphics

18:45 – NVIDIA RTX technology for rendering

19:57 – Demo: Epic Games‘ Star Wars „Reflections“

21:42 – Quadro RTX GPU reveal – world’s first ray-tracing GPU

27:28 – Turing GPU architecture

33:43 – NVIDIA RTX for hybrid rendering

36:39 – Demo: Cornell box with real-time ray tracing

46:17 – Demo: Real-time ray tracing with NVIDIA RTX

52:53 – Demo: Porsche 911 Speedster Concept

1:03:51 – Demo: Architectural design

1:08:04 – Demo: „Spiderman“ Autodesk Arnold rendering

1:10:24 – NVIDIA Quadro RTX Server for production rendering with global illumination

1:17:14 – Quadro RTX workstation and server family and Turning

1:19:16 – Closing demo: Boogie Shoes

SIGGRAPH 2018 für uns daheim (2): KEYNOTE von Rob Bredow, Senior Vice President, Executive Creative Director, and Head of Lucasfilm company Industrial Light & Magic, (ILM)

SIGGRAPH 2018 welcomes Rob Bredow, Senior Vice President, Executive Creative Director, and Head of Lucasfilm company Industrial Light & Magic, (ILM) as keynote speaker. A visionary leader, Bredow shares his unique understanding of how media and technological innovation can join forces to tell great stories and create groundbreaking experiences.

Drew Berry: Animations of unseeable biology (Ted TALK)

I create biomedical animations that combine cinema and science to reveal the microscopic worlds inside our bodies.

My career began in cell biology and microscopy at The University of Melbourne. I have used this knowledge to bring a rigorous scientific approach to every topic, immersing myself in relevant research and current data to ensure the frontier of human discovery is authentically reconstructed.

Since 1995, I have worked as a biomedical animator at the institute. My animations have exhibited at the Guggenheim Museum, Museum of Modern Art, the Royal Institute of Great Britain and the University of Geneva.

Visit the WEHI.TV gallery to watch some of Drew’s animations.

2001: A Space Odyssey IMAX® Trailer

To celebrate the 50th anniversary of 2001: A Space Odyssey, we’re bringing Stanley Kubrick’s masterpiece to select IMAX theatres for the first time ever. The IMAX release of 2001: A Space Odyssey will be digitally re-mastered into the image and sound quality of The IMAX Experience®. Get more info:

Beyond Ghibli: The Year of Yuasa

Masaaki Yuasa is one of the most eye-popping visionaries working in the industry, and today on Beyond Ghibli we’re looking at his last year of work.



00:00 Introduction

05:37 The Night is Short, Walk on Girl

06:43 The Tatami Galaxy

08:25 Lu Over the Wall

10:42 Devilman Crybaby [contains graphic imagery]

13:18 Conclusion & Credits

Täglich einen Kurzen: How Gene Kelly Danced with Jerry Mouse in 1945

Bill Taylor (Academy member, Visual Effects Branch) reveals the process used to combine Gene Kelly and Jerry Mouse for a dance sequence in the classic musical „Anchors Aweigh.“ From the Academy event „Gene Kelly: Choreography and the Camera“ on May 18, 2012.

Pacific Rim Uprising | Behind the VFX: Jaegers vs Kaiju | DNEG

Watch Aaron Gilman, DNEG Animation Supervisor on #PacificRimUprising go #BehindTheVFX and talk about the Animation work on the Jaegers and Kaiju, and why finding the right Mocap actors was a key starting point for the work. Enjoy!


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