A look behind the scenes at the decisions, design and tech goes into creating fantastic animated characters that also seem plausible and as realistic as possible.
RISE Visual Effects Studios took up the task of creating effects and rendering almost 500 shots for the Animated Feature Film “Richard the Stork”. Besides giving an overview of RISE’ Houdini and Mantra based lighting pipeline, the presentation will showcase the various effects created for the movie, including the final cave collapse sequence.
[Recording of presentation from Annecy International Animated Film Festival on June 12, 2018]
RISE presents the tech behind over 800 shots for the most expensive non-English series to date: Babylon Berlin.
Focusing on the Houdini work we take an in-depth look at the crowd system created for this show, including cloth simulations and approaches to streamline retargeting and animation workflows.
When CGI took over animation in the late 1990s, it didn’t just upgrade the visuals of the medium: it helped transform the way animated stories are told. In this video, I trace the progression of American animated films from conservative fairy tales to liberal allegories. What movies did I leave out? Leave a comment below and let me know.
I noticed something weird about Disney Princesses lately. Naturally, I had to examine it through the lens of science. The answer led me to new knowledge about human development, the domestication and taming of animals, and why we find things cute in the first place. You’ll never look at cartoons the same way again Siberian silver fox footage courtesy of Lee Alan Dugatkin and Lyudmila Trut. Check out their book “How to Tame a Fox (and Build a Dog)” to learn more, it’s great!
Skull reproductions courtesy of Boneclones: https://boneclones.com/
Gould, Stephen Jay “Biological Homage to Mickey Mouse” https://faculty.uca.edu/benw/biol4415…
Bogin, B. (1990). The evolution of human childhood. Bioscience, 40(1), 16-25. PDF: http://bit.ly/2vDb3Vy
Somel, M., Franz, H., Yan, Z., Lorenc, A., Guo, S., Giger, T., … & Webster, M. J. (2009). Transcriptional neoteny in the human brain. Proceedings of the National Academy of Sciences, 106(14), 5743-5748.
NVIDIA CEO Jensen Huang delivers a keynote at the SIGGRAPH 2018 conference in Vancouver, British Columbia, where he introduced the NVIDIA Turing GPU architecture, which reinvents the computer graphics market, as well as the first Turing-based products: the Quadro RTX 8000, 6000, and 5000 GPUs and Quadro RTX Server.
Jump ahead to:
3:15 – Jensen Huang takes the stage – tracing the history of computer graphics
9:23 – Breaking Moore’s law with GPUs
12:18 – The road to real-time photoreal
15:06 – Holy Grail of computer graphics
18:45 – NVIDIA RTX technology for rendering
19:57 – Demo: Epic Games‘ Star Wars „Reflections“
21:42 – Quadro RTX GPU reveal – world’s first ray-tracing GPU
27:28 – Turing GPU architecture
33:43 – NVIDIA RTX for hybrid rendering
36:39 – Demo: Cornell box with real-time ray tracing
46:17 – Demo: Real-time ray tracing with NVIDIA RTX
52:53 – Demo: Porsche 911 Speedster Concept
1:03:51 – Demo: Architectural design
1:08:04 – Demo: „Spiderman“ Autodesk Arnold rendering
1:10:24 – NVIDIA Quadro RTX Server for production rendering with global illumination
1:17:14 – Quadro RTX workstation and server family and Turning
1:19:16 – Closing demo: Boogie Shoes
SIGGRAPH 2018 welcomes Rob Bredow, Senior Vice President, Executive Creative Director, and Head of Lucasfilm company Industrial Light & Magic, (ILM) as keynote speaker. A visionary leader, Bredow shares his unique understanding of how media and technological innovation can join forces to tell great stories and create groundbreaking experiences.
I create biomedical animations that combine cinema and science to reveal the microscopic worlds inside our bodies.
My career began in cell biology and microscopy at The University of Melbourne. I have used this knowledge to bring a rigorous scientific approach to every topic, immersing myself in relevant research and current data to ensure the frontier of human discovery is authentically reconstructed.
Since 1995, I have worked as a biomedical animator at the institute. My animations have exhibited at the Guggenheim Museum, Museum of Modern Art, the Royal Institute of Great Britain and the University of Geneva.
Visit the WEHI.TV gallery to watch some of Drew’s animations.
To celebrate the 50th anniversary of 2001: A Space Odyssey, we’re bringing Stanley Kubrick’s masterpiece to select IMAX theatres for the first time ever. The IMAX release of 2001: A Space Odyssey will be digitally re-mastered into the image and sound quality of The IMAX Experience®. Get more info: https://www.imax.com/2001ASpaceOdyssey
Masaaki Yuasa is one of the most eye-popping visionaries working in the industry, and today on Beyond Ghibli we’re looking at his last year of work.
05:37 The Night is Short, Walk on Girl
06:43 The Tatami Galaxy
08:25 Lu Over the Wall
10:42 Devilman Crybaby [contains graphic imagery]
13:18 Conclusion & Credits