„Was ist ein Technical Director?!“ mit Alexander Richter

MINDSET – TD Monday

Was genau ist ein Technical Director in VFX, Animation und in Spielen? Da ich diese Frage fast täglich gestellt bekomme von Leuten außerhalb und innerhalb der Industry, dachte ich gebe Euch einen Eindruck in das Denken eines TDs in dem schönen Wien (Österreich).

Ein Technical Director zu sein bedeutet künstlerische und technische Herausforderungen mit technischen Ansätzen zu lösen. Dies kann bedeuten Strukturen und Arbeitsweisen zu erstellen, zu Skripten oder zu Programmieren, aber auch Testen, Vorbereiten und nicht zu selten künstlerische Tätigkeiten zu übernehmen.

TD positionen

Asset TD, Look Dev TD, Rigging TD, Lighting TD, Rendering TD,
Surface TD, FX TD, Crowd TD, Pipeline TD, Animation TD, Layout TD …

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MINDSET – TD Monday

What is a Technical Director in VFX, Animation, and Games?
Since I get asked that a lot of people in and outside the industry I thought I give a basic interpretation while I am in Vienna, Austria.

Being a Technical Director means to solve artistic and technical problems with a technical mind. It can involve structure, workflows, scripting & programming, testing what works, templating and also being creative.

TD positions
Asset TD, Look Dev TD, Rigging TD, Lighting TD, Rendering TD,
Surface TD, FX TD, Crowd TD, Pipeline TD, Animation TD, Layout TD …

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„WEEKLY NEWS #1 About Success, Annecy, 500+ Subscriber“ mit Alexander Richter

WEEKLY NEWS

Lasst uns als erstes über Erfolg und Fortschritt und wie wir uns möglicherweise selbst sabotieren, um nicht dahin zu kommen, wo wir hinwollen. Wir wollen vielleicht eine bestimmte Fähigkeit lernen (wie Skripten), einen bestimmten Job oder bestimmte Freundeskreise. Vielleicht ist es das „Upper Limit Problem“, das uns davon abhält unsere Ziele zu erreichen. Kurze Buchzusammenfassung. Read more

„WEEKLY NEWS #1 Kanal, Digital Production und Q&A“ mit Alexander Richter

WEEKLY NEWS

Um Euch über den Kanal auf dem Laufenden zu halten. Mit Euch Neuigkeiten über Visual Effekts, Animation und Spiele zu teilen. Ein Einblick in typische Fragen auf dem Weg zum 2D/3D Artist bzw. Technical Director zu geben.

Dieses Mal sprechen wir über den Gedanken hinter dem Kanal und sein wöchentlicher Rhytmus *hust*. Meine zwei Veröffentlichung in der Digital Production samt Links zu den Artikeln und zukünftige Q&A.

Abonniere diesen tollen YouTube-Kanal

WEEKLY NEWS

To keep you updated about the channel, being a part of the Visual Effects, Animation or Games industry as an Artist or Technical Director or interesting developments in the industry.

This time we talk about the purpose of this channel, its weekly schedule … yeah not really weekly at the moment. My two publications in the Digital Production (see in the video description) and future Q&As.

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„4 TOLLE Bücher für Visual Effekte und Animation“ mit Alexander Richter

MINDSET – TD Monday

Bücher waren und sind immer noch ein wichtiger Teil unserer Informationskultur.

The Grund wieso ich hier und in dieser Branche noch Bücher empfehle ist, dass sie teilweise noch belegtere Informationen darbieten als das Internet – was sich in Zukunft sicher ändern wird. Die vorgestellten Bücher sind fantastisch um ein Basisverständnis für Visual Effekte, Animtion und auch Spiele zu bekommen.

Lasst uns zusammen schmökern!

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MINDSET – TD Monday

Books were and still are a crucial part of our information culture. The reason to recommend books is that their information is (partly) still more reliable than on the internet – which probably will change in the future. They are great to get basics straight in Visual Effects (VFX), Animation and also games.

So let’s go through the pages.

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„Wie lerne ich Skripten und Programmieren SCHNELL“ mit Alexander Richter

Skripten lernen ist ein Dauerlauf und kein Sprint. Es erfordert Zeit und Übung wie jede Fähigkeit.

Viele Künstler würden von Skripten profitieren, verlieren jedoch auf halben Weg das Interesse, weil sie oft ihre Ziele nicht genau genug definiert haben, um jeden Tag daran arbeiten zu wollen. Ein Ziel ist und bleibt erfolgreicher als pures Talent.

Abonniere diesen YouTube-Kanal

Learning how to script is a sprint, not a run.
It takes time and practice like every skill. A lot of people see the benefits of scripting but lose interest in it
because they didn’t set up their minds properly to achieve something new.
The goal is more important than your talent.

VIEW also

TD Monday (Mondays – surprise)

Scripting for Artists (Thursdays)

Branding

Vlog

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NEUER YouTube Kanal für Visual Effects, Animationen und Spiele von Alexander Richter

In diesem neuen Kanal geht es vorallem darum, wie man Teil der Visual Effects-, Animations- und Spieleindustrie wird.

Welche Einstellung man haben muss, um ein 2D/3D-Künstler oder technischer Leiter (Technical Director) zu werden, besprechen wir in TD Monday.

Die notwendigen Fähigkeiten schauen wir uns in der Tutorial-Serie „Scripting for Artists“ und anderen an.

Und abschließend in der Branding-Serie, wie Ihr Euren Namen in die Welt tragt, damit andere Euch bei ihren Projekten und in ihren Firmen wünschen.

Schaltet ein und abonniert den Kanal für kommende Beiträge – und wir sehen uns in dem nächsten Video!

Abonniere YouTube-Kanal

This new/old but with new makeup channel talks about how to be part of the film and games industry in visual effects, animation, and games.

How to set up your mind in TD Monday to be prepared to become an artist or technical director/artist. To promote yourself and get your name out there to get recognized by the industry and to work on the films and games you want to work on. And to learn skills like scripting in scripting for artists to make your working life easier, to step up your status in the industry and to focus more on creating great movies/games.

VIEW also

TD Monday (Mondays – surprise)

Scripting for Artists (Thursdays)

Branding

Vlog

Subscribe To YouTube Channel

Crisis on the Planet of the Apes VR | Official Launch Trailer | FoxNext

Crisis on the Planet of the Apes

Crisis on the Planet of the Apes VR, is a virtual reality game available now on PlayStation®VR, Oculus Rift, and HTC Vive. Five years since its outbreak, the Simian Flu has wiped out half of humanity and left other primates…evolved. Now at the crossroads of two species’ destinies, you are an ape with advanced intelligence, captured and held prisoner in a heavily guarded scientific facility as mankind desperately searches for a cure. Your mission: confront human aggression as you climb, jump and shoot through the chaos of an apocalyptic world to escape with your fellow apes and return home to Caesar. SUBSCRIBE: http://bit.ly/FOXSubscribe

„Some artists are just lazy… you need to work hard.“ Pro character artist from Riot Games

A discussion with Senior Character artist, Daniel Orive, from Riot Games (Artstation: https://www.artstation.com/danitchu). We talk about the work ethic of artists and what’s required to get a job in the industry. Chapter marks: 3:20 Are some artists just „gifted“? 6:38 Why some artists don’t improve 15:50 Work culture at Riot Games 18:40 How to get out of art slumps 23:04 Seeking motivation 27:05 Is it better to focus on one art style, or many? 34:00 The value of feedback 39:47 Recommended online resources 45:00 Daniel’s experience in art school 51:42 How hardcore practice led to a job in one year 56:15 When to listen or ignore feedback 1:00:10 Is art school worth it? 1:04:14 Identifying scam schools 1:08:30 Can technology replace artists jobs? 1:11:33 Advice for 18yr olds today?

Links mentioned in the video:

https://www.patreon.com/tycarter/posts

https://www.patreon.com/ahmedaldoori/…

https://2d.cgmasteracademy.com/art-of…

gamescom 2018: Starkes Interesse der Aussteller

• Mehr Anmeldungen: plus 13 Prozent im Vergleich zum Vorjahreszeitpunkt
• Bereits 16 Länderpavillons angemeldet
• Knapp zehn Prozent mehr Fläche zum Stichtag gebucht

http://www.gamescom.de/gamescom/index-8.php

Die Vorbereitungen für die gamescom 2018 (21. bis 25. August 2018) laufen auf Hochtouren und bereits jetzt zeichnet sich ab, dass das weltweit größte Event für Computer- und Videospiele seinen Erfolgskurs weiter fortsetzt. Am 22. Februar endete die Frühbucher-Anmeldephase für Aussteller. Die Ergebnisse sind beeindruckend: Im Vergleich zum Vorjahreszeitpunkt gingen 13 Prozent mehr Anmeldungen ein. Auch bei der gebuchten Fläche gibt es einen Zuwachs von knapp zehn Prozent. Mit bereits 16 bestätigten Länderpavillons legt die gamescom auch in punkto Internationalität im Jahresvergleich über dem Vorjahr. Read more

Games: Cuphead’s Animation Process and Philosophy

In this 2017 GDC bootcamp, Studio MDHR’s Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

IGN presents the 21st Annual DICE Summit and Awards: Game Industry Awards 2018 Live Stream

Die D.I.C.E. Awards (von 1998 bis 2012: Interactive Achievement Awards) sind eine Auszeichnung der Computerspielbranche. Sie werden gemeinsam mit der Nominierung für die AIAS Hall of Fame seit 1998 von der Academy of Interactive Arts & Sciences (AIAS) für die besten Computerspiele verliehen. Die Preisvergabe findet seit 2002 im Rahmen der Fachtagung DICE Summit (Design, Innovate, Communicate, Entertain) statt.

IGN presents the 21st Annual DICE Summit and Awards streaming live from Las Vegas, NV on February 21st – 22.

The 2 day stream kicks off with DICE Summit on Feb 21 starting at 10AM PST with the leading voices in the Gaming Industry such as Phil Spencer from Microsoft and Neil Druckmann from Naughty Dog as they present on the future of the industry through storytelling and innovation. The 2018 DICE Awards commence on February 22nd at 8PM PST, as the industry’s finest celebrate in a night dedicated to individuals and the games that have exceeded in delivering compelling stories and ideas that have helped shaped video games and video game culture as we know it today.

DICE 2018: AI for Storytelling

Hinweis auf die tolle Veranstaltung und den Streaming Link von Klaudia Urban, Stuttgart!

IGN presents the 21st Annual DICE Summit and Awards streaming live from Las Vegas, NV on February 21st – 22.

The 2 day stream kicks off with DICE Summit on Feb 21 starting at 10AM PST with the leading voices in the Gaming Industry such as Phil Spencer from Microsoft and Neil Druckmann from Naughty Dog as they present on the future of the industry through storytelling and innovation. The 2018 DICE Awards commence on February 22nd at 8PM PST, as the industry’s finest celebrate in a night dedicated to individuals and the games that have exceeded in delivering compelling stories and ideas that have helped shaped video games and video game culture as we know it today.

9:45 AM – 10:00 AM AIAS President: Opening Remarks

10:00 AM – 10:45 AM Conference Opening Keynote Phil Spencer Microsoft, Executive Vice President, Gaming Building a Living and Learning Company Culture

10:45 AM – 11:15 AM Lidwine Sauer Ubisoft’s Strategic Innovation Lab, Director of Insights and Trends Navigate the Rapid currents of Change

11:15 AM – 11:35 AM Coffee Break Sponsored by New Blood

11:35 AM – 12:15PM Mike Morhaime, President, CEO, and Cofounder, Blizzard Entertainment Nate Nanzer, Commissioner, Overwatch League Kim Phan, Director, Esports Operations, Blizzard Entertainment Moderator – Geoff Keighley The Future of Esports: Blizzard’s Long Competitive Quest

12:15 PM – 12:55 PM Kevin Chou, Chairman and Co-owner, KSV Andy Dinh, CEO, SoloMid Jack Etienne, Co-Founder, Cloud9 Moderator – Geoff Keighley The Evolution of eSports 1:00 PM –

2:00 PM Lunch 2:10 PM – 2:55 PM Neil Druckmann, Creative Director, Naughty Dog Dan Trachtenberg, Director and Writer Crafting Narratives for Video Games, Film, and Television

2:55 PM – 3:25 PM Maureen Fan CEO and Co-Founder, Baobab Studios Emotions in VR

3:25 PM – 3:45 PM Coffee Break Sponsored by New Blood

3:45 PM – 4:05 PM Maja Moldenahuer Executive Producer and Artist, StudioMDHR The Cuphead Journey: A Four-Year Knockout Indie Success Story

4:05 PM – 4:25 PM Chet Faliszek Creative Director, Bossa Studios AI for Storytelling

4:25 PM – 4:45 PM Alex Schwartz CEO (Chief Executive Owl) and Janitor, Owlchemy Labs Innovation in VR: Developing for New Mediums

7:00 PM – 10:00 PM Opening Night Party: Quake Tournament Co-Sponsored by FACEIT + Youtube

——————————­—- Follow IGN for more! ——————————­—-

 

OCULUS: End Space Rift Launch Trailer & Tiny Town VR Trailer

https://www.oculus.com/experiences/rift/1725310600873633/

Take command of the most advanced starfighter the United Trade Consortium has ever developed in stunning virtual reality as you battle for control of the Tartarus sector. Protect the UTC’s secret jump-drive technology from the Tartarus Liberation Front insurgents as you fight to maintain the corporation’s dominance and earn yourself fame and fortune in the process. Track targets with your gaze and blast them with your Pulse Lasers or lock on and pound them into space dust with your Meteor Missiles. Unlock new weapons and upgrades as you progress through the ranks by taking on increasingly daring missions. Find out what secrets are ready to be revealed here at the end of inhabited space. Welcome to the Tartarus sector, contractor. Or as the locals like to call it, End Space.

https://www.oculus.com/experiences/rift/1780851861955698/

Tiny Town VR is a casual world-building game, inspired by the nostalgic storytelling power of LEGO and action figures mixed with the excitement of making something original. Build your world, big or small, then fill it with thousands of different objects. Add characters whose joints can be pushed, pulled and twisted into any pose imaginable, then give them a voice with custom speech bubbles. Once the scene is set, capture your story using the in-game camera, add captions, then save it or share it with your friends, direct to Facebook. Make something funny. Make something powerful. Make something your own. Key Features: – Thousands of objects with which to build your worlds – Multiple themes including town, farm, maritime, and others – In game photo capture, photo library, and publishing to Facebook – Articulated characters that make creating complex poses easy – Controllable rules that make building fun, like road and object snapping, object copying, guidelines, and more

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