Hier das neue Showreel von Alex Bootz! Have a look!

Alex Webseite findet sich hier!

Und hier Alex  Selbstbeschreibung:

I am Alex Bootz, living Mainz in Germany. I have a diploma degree in media design (Diplom Designer FH) and I am available as freelance 3D artist, specialized in character animation. I’m a skilled user of the software listed below:

-Maya
-Cinema 4D
-3D Studio Max
-Photoshop
-Premiere
-Shotgun

 

Hier das aktuelle Showreel von Hendrik Panz

„Some Highlights of my last 5 years at Disney Animation
Software used: mostly Side Effects Houdini and Disney’s proprietary Renderer Hyperion
additionally: proprietary pipeline and simulation tools, Renderman on Frozen and Wreck-It Ralph“

https://www.filmakademie-alumni.de/hendrik-panz-absolvent-animation-technic

https://www.linkedin.com/in/hendrik-panz-85009822/?locale=de_DE

Have a look! Das Moana Animation Reel von Jacob Frey!

http://www.jacobfrey.de/

Jacob Frey is an award-winning director / character animator from Hilden, Germany. His short films have been screened on numerous film festivals worldwide where they have won over one hundred awards in total. His short film THE PRESENT (2014) went viral on social media once it got released online in early 2016 and caught over 150 million views.

His credits as an animator include Walt Disney Animation’s “Zootopia” & “Moana” as well as Illumination Entertainment’s “The Secret Life of Pets”. He also worked as a character animator for London based Magic Light Pictures, where he animated on the Oscar-nominated short “Room on the Broom”.

In 2010 Jacob already spent one year in Los Angeles where he worked at the renowned animation studio Psyop.

„Aladdin is one of my favorite Disney movies and it was such an incredible experience to have worked with Disney legends Ron Clements & John Musker. These are the shots which I animated on the Moana. Thanks to the heads of animation, supervisors and my colleagues for all your advice and help. You guys rock!“

Hier das Showreel von Dietrich Magnus !

oder in Dietrichs eigenen Worten:

— striving for excellence —
general experience:

Motionbuilder/Maya
keyframe animation
motion editing
creative and technical ability
eye for detail, strong work ethic and interdepartmental awareness
cinematography
rigging/scripting
design background
general 3d experience – modeling, skinning, texturing, uv mapping
compositing knowledge

game specific:

combat + rpg experience
outsourcing/scheduling experience
prototyping features with designers/programmers
analytical mindset
experience with mannequin (cryEngine), morpheme (natural motion)

Hier die Website von Dietrich: http://dietrichmagnus.com/

So und hier noch extra Dietrichs DRAGON RIG UPDATE!

 

Have a look: Das Showreel von Daniel Rath – Spring 2017

Daniel Rath, Freelance 3D Generalist

Collection of my work as freelance 3D-Artist till Spring 2017
for a full breakdown, click here:
crustedink.com/wp-content/uploads/2017/03/DRath_Reel_breakdown_2017-1.pdf
or visit my website crustedink.com

 

Have a look! Timo Fechers neues Showreel

Hi! My name is Timo Fecher and I’m a filmmaker ever since I can remember. I love telling stories. During my studies in film production and digital media, I got more and more interested in the art of Motion Graphic Designs that tremendously helped me to improve my movies and storytelling skills. Now I’m a self-employed VFX- and Motion Graphics Artist for almost ten years and I still love my job. I’ve worked on numerous projects for small companies right up to big and famous movie and game production studios. For more information please visit timo-fecher.com

VFX Showreel von Stargates Studios mit den Niederlassungen in Köln und Berlin

Die Webseite findet sich hier!

Die Stargate Studios gehören zu den international führenden Anbietern für virtuelle Produktionen und visuelle Effekte (VFX) in der Film- und TV-Branche. Seit der Gründung 1989 in Kalifornien wurden weitere Niederlassungen in Vancouver, Toronto und Malta eröffnet. Seit 2011 ist Stargate Studios auch in Berlin und seit 2014 in Köln auf dem Gelände der MMC Film & TV Studios vertreten.

Vor allem das von Stargate entwickelte „Virtual Backlot“-Verfahren hat eine neue Ära im VFX-Bereich eingeleitet: Die größte Virtual Backlot-Stockfootage Library der Welt ersetzt nahezu jeden Hintergrund eines Spielortes. Anders als bei klassischen Greenscreen-Verfahren erlaubt Virtual Backlot eine umfassende virtuelle Umgebung mit unbegrenzten Aufnahmewinkeln für die Kamera. Das Verfahren wird bereits in zahlreichen namhaften Film- und TV-Produktionen genutzt (u.a. The Walking Dead, Californication, 24, Heroes, Ray Donovan).

Impressive: Houdini Customer Reel 2016

Zur Website: https://www.sidefx.com/

SideFX is proud to present the 2016 Demo Reel featuring the amazing work of Houdini customers worldwide. The shots in this reel are a small sampling of the creativity and hard work performed by the Houdini community of artists. Congratulations to all the artists and studios responsible for these fantastic shots!

Showreels: Mike Pegelow – 2D Animation Demoreel 2016

Ich freue mich immer, wenn ich Eure Showreels hier posten darf! Genauso freue ich mich, wenn Ihr die Arbeit und Kreativität der vorgestellten Arbeiten fachlich und konstruktiv kommentiert.

Hier also das neue Showreel von Mike Pegelow, dessen Website Ihr hier finden könnt!

Viel Spaß beim Anschauen!

Das neue Showreel von RISE FX – wow!

This reel showcases the visual effects work created at

RISE | Visual Effects Studios

for the motion pictures Captain America: The Winter Soldier, Iron Man 3, The Man from U.N.C.L.E., Avengers: Age of Ultron, Guardians of the Galaxy, Captain America: Civil War (Trailer), Cloud Atlas, The Book Thief and the TV series Borgia – Season 3.

All content of this reel is protected by copyright laws and is owned by RISE FX GmbH or licensed from it′s clients – duplication or redistribution of any kind is strictly prohibited. © Copyright 2016 RISE FX GmbH – all rights reserved.

Music: „Hitman“
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0/
Music edit: Pascal Patzschke

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