Required skills
We’re looking for a motivated VFX Editor to join our team in Düsseldorf – recent graduates with a strong technical mindset are highly encouraged to apply.
Your responsibilities:
What you bring:
• Experience with Premiere, Nuke, Hiero, and/or RV
• Solid technical understanding of VFX workflows, including:
– Color pipelines and color spaces
– Formats, codecs, framerates, file conversions
• A structured, reliable work ethic and team spirit
What we offer:
• Creative projects in film and series
• A collaborative atmosphere with room to grow
• A modern workspace in the heart of Düsseldorf
Responsibilities
• Editing and conforming using Hiero
• Shot review and QC with Hiero and RV
• Handling EDLs, VFX pulls, and final deliveries
• Close collaboration with production and compositing teams (Nuke)
How to apply
If you are interested, please click the button below and send us your application documents and demo reel.
Apply now: jobs@lavalabs.de
The SIGGRAPH Asia 2025 Computer Animation Festival is now open for submissions! We invite creators worldwide to submit their projects and help us showcase the world’s most innovative and exciting computer animation.
In December, the SIGGRAPH Asia 2025 Computer Animation Festival will convene to celebrate the vibrant, diverse, and inspiring world of computer animation. This year’s festival promises its most comprehensive and compelling program, from short films to scientific visualizations to AI-enhanced deep fakes.
An international jury of top computer animation experts will judge the best works entered in each category; from that pool of top picks, they will hand out four prestigious 2025 awards: Best Student Project, Jury Special, Best in Show and Audience Choice.
The hero, the villain, the journey: it all leads to this. A new My Hero Academia video game „MY HERO ACADEMIA: All’s Justice” is coming soon for ONE LAST SMASH!
Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.
Bundesforschungsministerin Dorothee Bär wird am 20. August an der offiziellen Eröffnung der gamescom teilnehmen. Das gaben heute die Koelnmesse und game – Verband der deutschen Games-Branche bekannt. Bei der Eröffnung des weltgrößten Games-Events wird die für Computer- und Videospiele in der Bundesregierung zuständige Ministerin ein Grußwort sprechen. Ebenfalls bereits für die Eröffnung bestätigt ist Hendrik Wüst, Ministerpräsident Nordrhein-Westfalens. Bei einem Rundgang über die gamescom erhalten sie gemeinsam mit weiteren politischen Ehrengästen einen Eindruck von den aktuellen Entwicklungen und Trends der Games-Branche.
Über die gamescom:
Die gamescom ist das weltgrößte Event rund um Computer- und Videospiele für die gesamte Games-Branche. Die gamescom 2025 läuft vom 20. bis 24. August. Sie wird am 19. August 2025 mit der gamescom Opening Night Live eröffnet. Die gamescom wird gemeinsam von der Koelnmesse und dem game-Verband der deutschen Games-Branche e.V. veranstaltet.
Koelnmesse – Branchen-Messen für die Gaming-Industrie:
Die Koelnmesse ist international führend in der Veranstaltung von Messen im Bereich Gaming und Entertainment. Am Messeplatz Köln präsentiert die gamescom das weltweit größte Event rund um Computer- und Videospiele und Europas größte Business-Plattform für die Games-Branche. Die gamescom bringt spielebegeisterte Fans, Fachbesucher und Austeller aus aller Welt effektiv zusammen – physisch vor Ort oder digital von überall auf der Welt. Die gamescom ist damit DAS B2C-, B2B- und B2G-Event rund um Games. Darüber hinaus erweitert Koelnmesse ihr Portfolio gezielt international: In Singapur bietet die gamescom asia für den rasant wachsenden asiatisch-pazifischen Games-Markt eine weitere effektive Branchen-Plattform, die Angebot und Nachfrage umfassend zusammenbringt. Koelnmesse Brasil ist eine Tochtergesellschaft der Koelnmesse GmbH mit Sitz in São Paulo, die sich der Förderung und Organisation von Weltklasse-Messen und Veranstaltungen in Brasilien widmet. Ziel ist es, globale Innovationen, Wissen und Geschäftsmöglichkeiten in verschiedene Branchen zu bringen.
Die nächsten Veranstaltungen:
devcom, Köln, Deutschland, 17.-19.08.2025
gamescom , Köln, Deutschland 20.-24.08.2025
gamescom asia, Thailand, 16.-19.10.2025
gamescom latam, São Paulo, Brazil 29.04.-03.05.2026
Check out the Announcement Trailer for Mirealle, a relaxing puzzle adventure game developed by qovagames. Players will explore a world split into a number of floating islands and get to the bottom of the forgotten history hidden in the ruins. Traverse through a suite of diverse levels as Ayra, who’s on a relaxing and cozy journey to solve the puzzles of the environment and fulfill an ancient prophecy. Mirealle is coming soon to PC (Steam).
TIES THAT BIND opens call for entries for the upcoming edition of the Asia Europe Co-Production Workshop and the Animation Lab, two programmes aimed at fostering creative collaboration between Asia and Europe, and supporting co-productions and talent development across continents.
Find out more and apply!
TIES THAT BIND 2025 Asia–Europe Co-Production Workshop
TTB is the leading training and networking platform for producers developing feature-length fiction films between Asia and Europe.
The programme offers a deep dive into:
>>Script & project development with tailored expert feedback
>>Financing strategies across European and Asian markets
>>Legal aspects of international co-productions
>>Pitching, packaging, marketing, and distribution
>>Access to top sales agents, funders, and co-producers
Who can apply:
>>Producers with a fiction feature project in development (Asia or Europe)
>>Film professionals (e.g. sales agents, market reps, festival programmers) looking to expand into intercontinental co-production
Workshop 1: Nov 3–8, 2025 – Taipei (Taiwan Creative Content Fest) Workshop 2: Apr 26–30, 2026 – Udine (Far East Film Festival / FOCUS ASIA) Deadline: July 31, 2025 More info & application
ATF x TTB Animation Lab & Pitch 2025 Tailored for animated content with international ambitions
In partnership with Asia TV Forum & Market (ATF), this lab is dedicated to animated films, series and shorts from Asia and Europe seeking cross-border co-production and market potential.
The programme includes:
>>Expert-led sessions on the international animation landscape
>>Guidance on financing, market positioning, and pitch development
>>On-site market activities and curated matchmaking with decision-makers
>>Final pitch presentation during ATF in Singapore Focus:
>>Animated features, series, mini-series, and shorts (youth/family/adult)
>>Projects in development or financing stage
>>Projects with strong creative vision and global crossover potential Online Labs: Nov 11–12 & Nov 18–19, 2025 On-site Lab + Pitch: Dec 1–5, 2025 – ATF, Singapore Deadline: August 20, 2025 More info & application
Feel free to reach out with any questions or project ideas. We look forward to discovering your stories and building new creative bridges together.
For more information please contact:
Coordinator – Alessandra Pastore: tiesthatbind@eave.org
– “Creativity is key, even in AI content” – CJ ENM applies AI technology to its creative works to reshape the future ecosystem
– Builds industry-optimized AI solutions to go beyond production efficiency and create new business models
– Debuts 100% AI-generated animation and announces upcoming lineup
Celebrating its 30th anniversary in 2025, leading entertainment company CJ ENM unveiled its comprehensive AI strategy and premiered a new original AI animation, reaffirming its commitment to pioneering the content industry through AI.
CJ ENM hosted the 2025 CJ ENM CULTURE TALK <K-Content Meets AI: How AI Technology is Transforming the Future of the K-Content Industry> on June 30 at the CJ ENM Talent Studio in Sangam, Seoul.
At the event, the company shared plans to not only embrace technical innovation but also pursue differentiation through its strong creative expertise, recognizing that it has become more critical than ever for content companies to develop AI capabilities tailored to the entertainment sector.
CJ ENM’s AI Innovation Strategy Across the Full Content Value Chain
Shin Keun-sup, Chief Strategy Officer at CJ ENM, outlined the company’s AI strategy, designed to build lasting competitiveness in the digital content landscape.
“We are applying AI across the entire content value chain—including planning, production, distribution, and marketing—to expand AI content production across genres and formats. This allows us to secure next-generation IP,” said Shin. “At the same time, we’re nurturing a new generation of creators equipped with AI technology, business, and content planning expertise, and expanding our AI team to position CJ ENM as a global AI studio.”
The company demonstrated its proprietary AI production systems currently applied in its workflows.
‘Cinematic AI’ is a system optimized for narrative content such as drama and film. The system seamlessly integrates image, video, sound, and voice—unlike other workflows that required separate tools. Cinematic AI also automatically processes 3D characters and environments, resulting in consistent and coherent visual output—a long-standing challenge in AI-generated videos.
‘AI Script’ is an AI agent system designed to help discover original IP. The tool analyzes consumer demand and market trends. It then identifies promising IP and suggests suitable genres and media. Unlike conventional AI models provided by existing big tech companies, AI Script demonstrates a more nuanced understanding of literary language that enables deeper analysis of content marketability with cross-lingual insights.
The Premiere of <Cat Biggie> and a Preview of Upcoming AI Original Lineup
As part of the showcase, CJ ENM premiered <Cat Biggie>, a non-verbal short-form animation series created entirely in-house. The series took a total of five months to complete, including content planning and character development. It involved a compact team of six specialists. The speed and scale of the project are noteworthy, given that a typical 5-minute 3D animation takes three to four months to produce.
The story follows a cat who unexpectedly meets a baby chick and becomes its father. The series consists of 30 episodes, each two minutes in length, and will be released for global audiences on YouTube starting in July.
Baek Hyun-jung, Head of AI Business & Production, led the planning and production of the series. “The key challenge was controlling and expressing the dynamic movements unique to animation,” she said. “We used our tool, Cinematic AI, to convert the characters into 3D data and train the production system accordingly. This allowed us to achieve a high level of completeness in the final output.”
Building on its animation debut, CJ ENM further expands its production to AI film and AI drama, which will be launched within the year.
The event also included a policy discussion with Sang-Hyeok Im, Partner at SHIN & KIM LLC. “It is crucial to establish a foundation to advance the global AI content market,” he shared. “This includes clear industry guidelines, legal frameworks for copyright and data protection, and the dedicated government departments to support the field.”
Today is going to be THE. BEST. DAY. EVER! Bill Hader is #TheCatInTheHat – Only in theaters February 27.
Meet the Cat in the Hat you don’t know! In the wonderfully whimsical tradition of Dr. Seuss, The Cat in the Hat comes to the big screen in his animated theatrical feature film debut, an all-new, epic adventure with an edge, where mischief, magic and mayhem reign supreme. Doing what he does best, the Cat—voiced by Bill Hader—spreads joy to kids in his hilarious, signature and singularly irreverent way, transporting them and audiences on a fantastical journey through a world they’ve never seen before.
In the film, our hero takes on his toughest assignment yet for the I.I.I.I. (Institute for the Institution of Imagination and Inspiration, LLC): to cheer Gabby and Sebastian, a pair of siblings struggling with their move to a new town. Known for taking things too far, this could be this agent of chaos’s last chance to prove himself…or lose his magical hat!
Starring alongside Hader are Xochitl Gomez, Matt Berry, Quinta Brunson, and Paula Pell, and featuring Tiago Martinez, Giancarlo Esposito, America Ferrera, Bowen Yang, and Tituss Burgess. Directed by Alessandro Carloni and Erica Rivinoja, Warner Bros. Pictures Animation’s first full-length feature film, The Cat in the Hat, comes to theaters and IMAX® across North America on February 27, 2026, and internationally beginning 25 February 2025.
It will be distributed worldwide by Warner Bros. Pictures.
Basierend auf der erfolgreichen Kinderbuchreihe von Julia Boehme und Julia Ginsbach kommt Tafiti jetzt endlich auf die große Leinwand – ein warmherziges Wüstenabenteuer über Mut, Zusammenhalt und die Magie echter Freundschaft – mit viel Witz und Herz erzählt. Regie: Nina Wels Mit: Cosima Henman, Bürger Lars Dietrich, Dustin Semmelrogge, Simon Werner Zum Film: In der weiten, sonnendurchfluteten Savanne Afrikas lebt Tafiti, ein aufgewecktes kleines Erdmännchen. Sein Großvater Opapa warnt ihn immer wieder: Die Welt da draußen ist voller Gefahren – und Erdmännchen sollten besser unter sich bleiben. Doch Tafiti hat seinen eigenen Kopf. Als er Pinsel kennenlernt, ein fröhliches und etwas tollpatschiges Pinselohrschwein, ändert sich alles. Als Opapa von einer Giftschlange gebissen wird, beginnt für Tafiti das größte Abenteuer seines Lebens: Nur eine seltene blaue Blume, die hinter der Wüste wächst, kann ihn retten. Obwohl Tafiti verspricht, sich künftig von anderen Tieren fernzuhalten, lässt ihn Pinsel nicht allein, da er sich für den Unfall schuldig fühlt. Gemeinsam machen sich die beiden auf den Weg durch heiße Wüsten, vorbei an wilden Tieren und großen Herausforderungen. Unterwegs wachsen sie über sich hinaus, entdecken, was es heißt, füreinander da zu sein, und beweisen: Manchmal liegt in der Freundschaft der größte Mut.
Regie: Nina Wels
Drehbuch: Julia Boehme, Nicholas Hause
Musik: Carsten Rocker
Produktion: Tradewind Pictures, Little Dream Entertainment
Produzenten: Helmut G. Weber, Talin Özbalik, Thomas Springer, Anja-Karina Richter, Frank Geiger, Mohammad Farokhmanesh, Armin Hofmann, Ali Samadi Ahadi
Mit: Cosima Henman, Bürger Lars Dietrich, Dustin Semmelrogge, Simon Werner, Thomas Schmuckert
Deutschland 2025
81 Minuten
Mit der Unterstützung des Creative Europe Programms MEDIA der Europäischen Union 🇪🇺
Verleih: Little Dream Pictures
Weltvertrieb: Sola Media GmbH
Produktion gefördert durch:
Film- und Medienstiftung NRW, Medien- und Filmgesellschaft Baden-Württemberg, Mitteldeutsche Medienförderung, Bundesbeauftragte für Kultur und Medien BKM, MOIN Filmförderung, nordmedia Filmförderung, FFA, DFFF
Festivals:
01.06.2025 – Zlín Film Festival
28.06.2025 – Filmfest München
Als Freund, Fan von und Berichterstatter über Animation und VFX finde ich persönlich die Interviews mit den internationalen kreativen Artists, Geschichtenerzählern, Produzenten, Regisseuren am interessantesten, leider erlauben die meisten Gelegenheiten bei Presse-Events und Premieren all zu selten ein tieferes Gespräch und die Limitierungen des Interviewers tun ein übriges. Warum also nicht eine Konversation anstrengen mit bereitwilligen Gesprächspartner und an der Seite eines weit befähigteren Co-Moderatoren, um mehr zu erfahren vom jeweiligen Gegenüber. Aus diesem Grunde habe ich eine Reihe von INDAC-Konversationen angeregt, zu zwei von diesen möchte ich Sie, Euch hiermit herzlich einladen.
Am 16. Juni 2025 unterhält sich der bemerkenswerte Sounddesigner und zweifache Oscar-Preisträger Randy Thom mit mir. Das in der Öffentlichkeit viel zu unbeachtete Arbeits-Feld des Sounddesigns hat sowohl in der Animation wie im Realfilm eine ungeheure Bedeutung für das Storytelling. Randy Thom arbeitet in beiden Medien, er erhielt jüngst seine Oscarnominierung für das Sounddesign von Chris Sanders „Der Wilde Roboter“ und hat soeben das Sounddesign an der „Real“-Verfilmung von „How to Train Your Dragon“ fertiggestellt.
Als Co-Moderator habe ich den Emmy-ausgezeichneten Filmkomponist, und XR Sound Guru Scot Stafford um Hilfe gebeten, er weiß mehr über die komplizierten Beziehungen zwischen Sound und Musik, als ich jemals begreifen werde. Scot hat zuletzt den Soundtrack geschrieben zum Netflix-Animationsspielfilm „Ultraman Rising“, was mir eine elegante Überleitung zur zweiten INDAC Konversation nur einen Tag später erlaubt.
Am 17. Juni unterhalte ich mich mit dem vielfach preisgekrönten Regisseur und Autor Shannon Tindle, der mit Werken wie dem vielgeliebten Laika Stop-Motion-Spielfilm „Kubo, der tapfere Samurai“, der grandiosen Netflix-Serie „Lost Ollie“ und dem bemerkenswerten „Ultraman Rising“ . Obwohl Shannon gerade mit der Preproduction des Anime-Spielfilm-Prequels von „John Wick“ beschäftigt ist, nimmt er sich die Zeit über seine Arbeit und seine Sicht auf Storytelling zu sprechen. Und auch hier stehe ich an der Seite eines großen Co-Moderators: Regisseur und Autor Jorge Gutierrez, das kreative Genie hinter „Manolo und das Buch des Lebens“, „Maya and the Three“, „Son of Jaguar“) war sofort bereit, das Gespräch mit Shannon und mir zu führen.
Beide Konversationen finden online statt, wir werden zu Gast sein im DNEG Zoom-Room in London, ich in Deutschland, meine Gäste in Los Angeles und San Francisco, wir haben uns auf einen für alle Parteien geeigneten Timeslot geeinigt, beide Gespräch finden jeweils um 18 Uhr deutscher Zeit MEZ statt, dass ist 17.00 Uhr London time.
Und ich lade hiermit alle Interessierten weltweit ein, an dem Gespräch teilzunehmen, wir werden im Rahmen der Möglichkeiten auf Fragen aus dem Publikum eingehen.
Beide Gespräche finden in englischer Sprache statt.
Der Eintritt ist frei!
Die zwei Zoomlinks zu den Gesprächen am 16. und 17 Juni findet Ihr weiter unten.
Bitte tun Sie, bitte tut mir einen Gefallen und gebt die Einladung hier an interessierte Dritte weiter.
Ich versuche so viele Kreative anzusprechen wie mir möglich ist, aber in Anlehnung an Tolkien gestehe ich ein: Ich kenne die Hälfte von euch nicht halb so gut, wie ich es gern möchte, und ich kenne weniger als die Hälfte von euch allen, so wie ihr es eigentlich verdient.
Ich würde mich unendlich freuen, wenn Ihr die beiden Gespräche für interessant genug haltet, sie mit Eurem Freundes- und Bekanntenkreis zu teilen.
Ich würde mich ebenso freuen, wenn Ihr Euch mit mir auf Facebook, Linkedin oder Instagram verknüpft, um ein Gespräch über die beiden Termine hinaus zu ermöglichen, Links unten in der kurzen Bio. Meine Email für Feedback, Anregungen und Austausch lautet johannes.wolters@indac.org
Ich bin auf Suche nach jedweder Art von Unterstützung bei diesem Projekt, moralisches oder fnanzielles Sponsoring oder einfach nur ein paar aufmunternden Worten oder auch Plussing, wie man solche Events besser gestalten kann.
Ich wäre Euch sehr dankbar, wenn Ihr mir eine kurze Email schicken könntet vorab, ob Ihr gedenkt an den Gesprächen teilzunehmen. damit ich zum einen meinen Email-Verteiler ergänzen kann, zum anderen, damit ich absehen kann, wieviel Kuchen ich kaufen… ah, glücklicherweise ist es online, puuh.
Ich hoffe, ich sehe Sie, Euch online bei diesen beiden Gelegenheiten!
Randy Thom is Director of Sound Design at Skywalker Sound, but still spends most of his time working on films. His credits include: Apocalypse Now, Return of the Jedi, Never Cry Wolf, Wild at Heart, Forrest Gump, Harry Potter and the Goblet of Fire, The Thin Blue Line, War of the Worlds, Coraline, How To Train Your Dragon, Ghost in the Shell, and Ratatouille. He has worked with a diverse list of directors, including Francis Ford Coppola, Steven Spielberg, George Lucas, Robert Zemeckis, David Lynch, Guillermo del Toro, John Waters, Errol Morris, Henry Selick, Peter Jackson, Brad Bird, and Chris Wedge. Randy’s essay “Designing A Movie For Sound” is used in many universities.
Randy has been nominated for sixteen Oscars, an Emmy and a Grammy. He has received two Oscars: one for The Right Stuff, and one for The Incredibles. Randy was honored with the C.A.S. Career Achievement Award in 2010 and the MPSE Career Achievement Award in 2014.
About Co-Moderator Scot Stafford (click on the picture)
Scot Stafford
INDAC Conversation with Shannon Tindle, Director & Author
Shannon Tindle has served as a designer, story artist, writer, director, and executive producer for television and feature films. He has collaborated with DreamWorks, Disney, Cartoon Network, and Universal Studios on a wide range of projects, including Foster’s Home for Imaginary Friends, The Croods, and Coraline. Shannon was the creator of Kubo and the Two Strings, which was nominated for two Oscars and won the BAFTA for Best Animated Feature.In 2022, Tindle served as the creator, executive producer, and showrunner of his first live-action series, Lost Ollie, which garnered 10 Emmy nominations and 5 wins. Most recently,Tindle co-wrote and directed, the Annie-nominated Ultraman: Rising for Netflix. He is currently attached to direct an animated John Wick Prequel film for Lionsgate. Shannon is also a proud member of the Academy of Motion Picture Arts and Sciences.
About Co-Moderator Jorge Gutierrez (click on the picture)
Jorge Gutierrez
About Johannes Wolters
Johannes Wolters is a Mülheim an der Ruhr, Germany based freelance journalist who specializes in Animation and VFX. He has established a platform called INDAC.org for all people in German animation, VFX and games; plus ‚INDAC-Meetings‘ where animators and VFX artists can meet international guests from the industry.
INDAC started as a group of german artists working in the field of animation and vfx. In the past it was the goal of the group to heighten the visibility of the fields of animation and vfx and their inhabitants to each other and the public. To inspire the members and to raise awareness for the medium, we created the INDAC Events, where Artists and Creatives could meet international Talents for Q&A´s and Screenings. As the german animation & vfx is getting more and more absorbed into the international animation/vfx scene through buyouts of german companies and the international career path of many artits, INDAC is in a phase of transistion to a worldwide group of animation/vfx artists, targeted to everyone who is working in this area and everyone who loves the medium. If you are interested in joining the group and shape its modern form send an email at info@indac.org
We are DNEG – delivering award-winning visual effects, animation, and creative technologies for film, TV, and immersive content.
We have over 25 years of industry experience and relationships, and we are honoured to have won eight Academy Awards® for ‚Best VFX‘ since 2011.
We thrive on the creative energy that true collaboration generates. In all of our most successful partnerships – be it with Christopher Nolan, Denis Villeneuve, Bong Joon-ho, or a host of other visionary directors that we are proud to work with – deep collaboration from the very outset is key.
As a friend, fan, and journalist of animation and VFX, I personally find interviews with international creative artists, storytellers, producers, and directors the most interesting. Unfortunately, most opportunities at press events and premieres rarely allow for in-depth conversations, and the interviewer’s limitations do the rest. So why not engage in a conversation with a willing interlocutor and alongside a far more capable co-host to learn more about each other?
For this reason, I’ve initiated a series of INDAC conversations, and in collaboration with DNEG I would like to cordially invite you to two of them.
On June 16, 2025, the remarkable sound designer and two time Academy Award winner Randy Thom will be talking with me. I’m extremely interested in learning more about this particular field, which is far too overlooked by the public, but which holds tremendous significance for storytelling in both animation and live-action film. Randy Thom works in both media; he recently received an Oscar nomination for the sound design of Chris Sanders‘ „The Savage Robot“ and has just completed the sound design for the live-action adaptation of „How to Train Your Dragon.“
“I’ve enlisted Emmy-winning film composer and XR sound guruScot Stafford ; he knows more about the complicated relationships between sound and music than I’ll ever comprehend. Scot recently wrote the soundtrack for the Netflix animated feature film „Ultraman Rising,“ which is a great segue to the second INDAC conversation a day later.
On June 17, I’ll be talking with director and writer Shannon Tindle, whose works include the beloved Laika stop-motion feature „Kubo and the two Strings“ the terrific Netflix series „Lost Ollie,“ and the remarkable „Ultraman Rising.“ Although Shannon is currently busy with the pre-production of the anime feature film prequel to „John Wick,“ he takes the time to talk about his work and his perspective on storytelling. And again, I’m joined by a really great co-host: director and writer Jorge Gutierrez, the creative genius behind „The Book of Life,“ „Maya and the Three,“ and „Son of Jaguar.“ He immediately volunteered to chat with Shannon and me.
Both conversations will take place online. We will be, thanks to Andrew Schlussel guests in the DNEG Zoom room in London. I will be in Germany, and my guests will be in Los Angeles and San Francisco. We have agreed on a time slot that suits all parties. Both conversations will take place at 6 p.m. European time, that is 5 p.m. London time and 09 a.m. Los Angeles/San Francisco time.
And I hereby invite all interested parties worldwide to participate. We will address questions from the audience as far as possible.
Both conversations will be held in English.
Admission is free!
Find the the two Zoom links for the conversations further below.
Please, please do me a favor and forward this invitation to interested third parties.
I try to reach out to as many creatives as I can, but in the spirit of Tolkien, I confess: I don’t know half of you half as well as I’d like to, and I know less than half of all of you as well as you deserve to.and I would be incredibly happy if you find these two conversations interesting enough to share with your friends and acquaintances.
I would also be delighted if you would connect with me on Facebook, LinkedIn, or Instagram to facilitate a conversation beyond the two dates. Please find it in the short bio below left. My email address for feedback, suggestions, and exchange is johannes.wolters@indac.org.
I’m looking for any kind of support for this project, moral or financial sponsorship, or simply a few words of encouragement or even plussing on how to organize such events better.
I would be very grateful if you could send me a short email in advance to let me know if you plan to attend the discussions. This will allow me to add you to my revised email list, and also to estimate how much cake I should buy… ah, luckily it’s online, phew.
I hope to see you online on both of these occasions!
Randy Thom is Director of Sound Design at Skywalker Sound, but still spends most of his time working on films. His credits include: Apocalypse Now, Return of the Jedi, Never Cry Wolf, Wild at Heart, Forrest Gump, Harry Potter and the Goblet of Fire, The Thin Blue Line, War of the Worlds, Coraline, How To Train Your Dragon, Ghost in the Shell, and Ratatouille. He has worked with a diverse list of directors, including Francis Ford Coppola, Steven Spielberg, George Lucas, Robert Zemeckis, David Lynch, Guillermo del Toro, John Waters, Errol Morris, Henry Selick, Peter Jackson, Brad Bird, and Chris Wedge. Randy’s essay “Designing A Movie For Sound” is used in many universities.
Randy has been nominated for sixteen Oscars, an Emmy and a Grammy. He has received two Oscars: one for The Right Stuff, and one for The Incredibles. Randy was honored with the C.A.S. Career Achievement Award in 2010 and the MPSE Career Achievement Award in 2014.
About Co-Moderator Scot Stafford (click on the picture)
Scot Stafford
INDAC Conversation with Shannon Tindle, Director & Author
Shannon Tindle has served as a designer, story artist, writer, director, and executive producer for television and feature films. He has collaborated with DreamWorks, Disney, Cartoon Network, and Universal Studios on a wide range of projects, including Foster’s Home for Imaginary Friends, The Croods, and Coraline. Shannon was the creator of Kubo and the Two Strings, which was nominated for two Oscars and won the BAFTA for Best Animated Feature.In 2022, Tindle served as the creator, executive producer, and showrunner of his first live-action series, Lost Ollie, which garnered 10 Emmy nominations and 5 wins. Most recently,Tindle co-wrote and directed, the Annie-nominated Ultraman: Rising for Netflix. He is currently attached to direct an animated John Wick Prequel film for Lionsgate. Shannon is also a proud member of the Academy of Motion Picture Arts and Sciences.
About Co-Moderator Jorge Gutierrez (click on the picture)
Jorge Gutierrez
About Johannes Wolters
Johannes Wolters is a Mülheim an der Ruhr, Germany based freelance journalist who specializes in Animation and VFX. He has established a platform called INDAC.org for all people in German animation, VFX and games; plus ‚INDAC-Meetings‘ where animators and VFX artists can meet international guests from the industry.
INDAC started as a group of german artists working in the field of animation and vfx. In the past it was the goal of the group to heighten the visibility of the fields of animation and vfx and their inhabitants to each other and the public. To inspire the members and to raise awareness for the medium, we created the INDAC Events, where Artists and Creatives could meet international Talents for Q&A´s and Screenings. As the german animation & vfx is getting more and more absorbed into the international animation/vfx scene through buyouts of german companies and the international career path of many artits, INDAC is in a phase of transistion to a worldwide group of animation/vfx artists, targeted to everyone who is working in this area and everyone who loves the medium. If you are interested in joining the group and shape its modern form send an email at info@indac.org
We are DNEG – delivering award-winning visual effects, animation, and creative technologies for film, TV, and immersive content.
We have over 25 years of industry experience and relationships, and we are honoured to have won eight Academy Awards® for ‚Best VFX‘ since 2011.
We thrive on the creative energy that true collaboration generates. In all of our most successful partnerships – be it with Christopher Nolan, Denis Villeneuve, Bong Joon-ho, or a host of other visionary directors that we are proud to work with – deep collaboration from the very outset is key.
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