DUNE – Acht Minuten – Preview Deutsch German (2021)

Mit „Dune“ bringt Oscar®-Kandidat Denis Villeneuve („Arrival“, „Blade Runner 2049“) die Adaption des gleichnamigen bahnbrechenden Bestsellers von Frank Herbert auf die Kinoleinwand. Produziert wurde der Film von Warner Bros. Pictures und Legendary Pictures. „Dune“ erzählt die packende Geschichte des brillanten jungen Helden Paul Atreides, dem das Schicksal eine Rolle vorherbestimmt hat, von der er niemals geträumt hätte. Um die Zukunft seiner Familie und seines gesamten Volkes zu sichern, muss Paul auf den gefährlichsten Planeten des Universums reisen. Nur auf dieser Welt existiert ein wertvoller Rohstoff, der es der Menschheit ermöglichen könnte, ihr vollständiges geistiges Potenzial auszuschöpfen. Doch finstere Mächte wollen die Kontrolle über die kostbare Substanz an sich reißen. Es entbrennt ein erbitterter Kampf, den nur diejenigen überleben werden, die ihre eigenen Ängste besiegen. Read more

Teesside University, UK: SAS Conference „Animation Unlocked“ – 26 June – 3 July 2022

We are delighted to announce that the 2022 SAS Annual Conference will be held at Teesside University, UK, 26 June – 3 July 2022. The conference theme, ‚Animation Unlocked‘, will celebrate all aspects of the animated! The pandemic has required us stop and consider, as well as innovate and isolate, as we start to reanimate our everyday lives and Teesside University hopes to gather together animation scholars and practitioners from around the world in celebration of all things animated.

Teesside University is home to the long running Animex International Festival of Animation, VFX and Games and this year’s SAS conference delegates will be able to enjoy Animex Fringe events as part of the SAS program as well as a special discount for the main Animex Festival.

Call for Proposals

Under the theme ‚Animation Unlocked‘ we invite proposals that look outside the traditional boundaries of animation. Through the theme we seek to metaphorically unlock the form, to explore all things animated from the ontological and philosophical aspects of animation to the innovative practices that work to expand and develop animation approaches. As well as proposals that explore working across boundaries, genres, forms and boarders. Expanded practices of animation as well as the emerging roles of machine learning and AI in animation.

For more information on the Call for Proposals, prices, registration, etc. please visit the conference website https://www.tees.ac.uk/minisites/sas/index.cfm

Sent on behalf of the conference Chair, Katherine O’Connor and Co-Chair, Paul Noble.

If you have any questions about the conference, please contact the conference team:
SAS@tees.ac.uk<mailto:SAS@tees.ac.uk>

Looking forward to seeing you all again in person in 2022!

Torino, Italy: VIEW CONFERENCE [October 17-22, 2021] celebrates most successful edition in the event’s 22-year history with 210 000 online visitors

VIEW CONFERENCE October 17-22, 2021 Press Release

VIEW Conference 2021 Attracts Record 210,000 Visitors During Week-Long Celebration of Animation, VFX and Computer Graphics at Torino, Italy 

VIEW Conference 2021, Italy’s premiere animation, VFX and computer graphics conference, took place from October 17 to 22, 2021, and was the most successful yet in the event’s  22-year history.
For the first time ever, VIEW Conference staged a hybrid event, with many speakers attending in  person at the state-of-the-art OGR venue in Torino, Italy, and even more participating virtually. In  total, 297 speakers delivered 160 talks, panels, workshops, masterclasses and keynote speeches. Through the course of the week, some 210,000 visitors attended VIEW Conference 2021 online – a record number for the annual gathering. Some 300 people attended the venue itself, where four  rooms were in operation for in-person presentations and workshops. Four live feeds streamed these  and other sessions all day and into the night, making the entire VIEW Conference 2021 program  available to a global audience.

Conference highlights included keynote speeches by film directors Tom McGrath (Madagascar, The  Boss Baby: Family Business), Jorge R. Gutierrez (The Book of Life, Maya and the Three) and Tomm Moore (The Secret of Kells, Wolfwalkers, also director and co-founder of Cartoon Saloon), plus a  special Q&A with Sir Roger Deakins, Oscar®-Winning cinematographer and recipient of the VIEW  Visionary Award 2021.
VIEW Conference was also thrilled to present a wide range of sessions featuring the creative teams  behind the latest features and short films. These included panels on Disney’s upcoming animated  feature Encanto, led by director Byron Howard, Sony Pictures Animation’s The Mitchells vs. The  Machines with director Mike Rianda, Pixar’s Luca with director Enrico Casarosa, and Sony Pictures Animation’s Vivo with director Kirk DeMicco. Director Patrick Imbert discussed his upcoming  animated feature The Summit of the Gods, while Aardman co-founder Peter Lord joined directors Daniel Ojari and Mikey Please for a panel on the creation of the studio’s seasonal short film Robin  Robin.
Continuing its mission to support representation and diversity, VIEW Conference 2021 welcomed  more women speakers than ever before, including Marge Dean and Jinko Gotoh, president and vice-president of the support and advocacy group Women in Animation. As part of its commitment to education and training, VIEW Conference was proud to present a huge range of workshops designed to expand knowledge and advance skills in VFX and animation software. An exclusive SideFX Houdini HIVE suite of presentations included the official launch reveal of Houdini 19. Speakers from Epic Games presented on a range of topics including the  company’s realtime 3D creation tool Unreal Engine.

“Delivering a hybrid event of this magnitude was unbelievably challenging,” says Conference  Director Dr. Maria Elena Gutierrez. “I am delighted to say that everything ran like clockwork, and I  am incredibly proud of everyone who helped make this year’s event such a record-breaking success. I am truly honored that so many masters of their craft gave up their time to speak at VIEW  Conference this year. Between them they have inspired nearly a quarter of a million people around  the globe, including large audiences in emerging economies such as Mexico, India and Brazil. “My determination to make VIEW Conference 2021 free to attend was borne of a conviction that we  all need to support each other, and help each other heal after the suffering we have all endured  through the pandemic. I like to think of the conference as a plate piled high with delicious food, which
anyone can sample and enjoy. It is a way for some of our greatest creative talents to share their  wisdom and experience, and for students to meet their heroes. At VIEW Conference, everyone gets  to feel the magic.”

Testimonials

Since closing the conference, the organizers have been inundated with messages of support from  those who attended. “I am overwhelmed by the outpouring of affection we have received from all our friends who spoke at this year’s VIEW Conference,” says Dr. Maria Elena Gutierrez. “I am thrilled to share their testimonials with the world.”

“This was our first experience with VIEW Conference and we enjoyed it very much,” says Academy  Award-winning cinematographer® Sir Roger Deakins. “We loved the chance to sit with our friend  and collaborator, Dean DeBlois, and talk about vision. And we thought the questions from the  audience were great. Thanks to the VIEW Conference for holding such a stimulating program and  allowing us to be a part of it.”

“The VIEW Conference is the most beautiful expression of the enthusiasm and passion we all share  for animation,” says Tom McGrath, director of Madagascar and The Boss Baby: Family Business. “After 20 months of isolation, it was a healing experience to meet people in person that I admire from different studios and positions and become forever bonded by our shared experience.”

“As an insane lover of the astounding magical gathering that the VIEW Conference has become over the years,” says Jorge R. Gutierrez, director of The Book of Life and Maya and the Three, “it was my great honor to be the keynote speaker for the 2021 edition. I leave with not only a full heart but a  revived spirit after everything I witnessed at this year’s astounding and profound event. The amount  of talent gathered is nothing short of miraculous. May we all be so lucky as to be a part of VIEW  2022!”
“VIEW Conference is such an inspiring and special event,” says Tomm Moore, director of  Wolfwalkers, also director and co-founder of Cartoon Saloon. “This year’s hybrid event reminded me how important it is to hear from other creators and share our passion. It elevates the art form when
we come together like this.”
“The VIEW Conference is AMAZING,” says Mike Rianda, director of The Mitchells vs. The Machines. “It’s both a place for industry artists to meet and exchange ideas – but more importantly for students and animation fans around the world to get skills, knowledge, and inspiration! It’s both indispensable and a ton of fun!”
On-Demand Tickets Available Soon
With four strands running simultaneously through the week of the conference, many attendees will  now be eager to catch up with all the sessions they missed. For this purpose, additional on-demand  tickets are available to purchase, giving online access to session recordings for timescales ranging  from one week to three months. The full program of on-demand recordings will be launched on the  VIEW Conference website soon.
For more information visit the official VIEW Conference website: https://www.viewconference.it/
About VIEW Conference 2021
The international VIEW Conference, Italy’s premiere event for Computer Graphics, Interactive &  Immersive Media, Animation, Visual Effects, Games, Real-time Rendering, Virtual Production, AI, VR, AR, and Mixed Reality, brings top professionals from those fields to the beautiful baroque city of  Torino, Italy for a week of talks, presentations, and workshops open to a global audience of industry  professionals, students and enthusiasts.
For more information: https://www.viewconference.it
Facebook: https://facebook.com/viewconference
YouTube: https://youtube.com/c/viewconference
Twitter: @viewconference
Instagram: view_conference
VIEW Conference newsletter: Sign up here
#viewconference2021

Doom Patrol | We’re Off To Meet The Unlikely Heroes | HBO Max

Meet the Doom Patrol as told by Dorothy, The Ape Faced Girl (Abigail Shapiro): a rag-tag group of misfit superheroes destined to be family. Tall as a house and mad as a lion, „tin man“ Cliff Steele’s (Brendan Fraser) got a lot of pretty cars and not-so-pretty words. There’s Crazy Jane (Diane Guerrero), the sad girl who no longer sings – or does much of anything. Boy hero Vic Stone (Joivan Wade) is Cyborg, a „proper“ superhero. And last but not least, Rita Farr, aka Elasti-Girl (April Bowlby) is a former starlet with skin of rubber and a smile of glass. #DoomPatrol

The Koalition: Pinky And The Brain – Animaniacs Season 2

Our Entertainment Editor participated in Hulu’s Animaniacs roundtable with Rob Paulsen (“Yakko Warner” & “Pinky”) and Maurice LaMarche (“The Brain”) about season two and the new adventures Pinky and The Brain will get themselves into. A genius mouse and his stupid sidekick try to conquer the world each night. A genetically engineered mouse (who sounds like Orson Welles) and his insane cohort make nightly attempts to take over the world. Pinky and the Brain are two laboratory mice living at Acme Labs whose genes have been spliced.

Cinamina Symposium: animaScapes – Animation and Beyond 8.+ 9. November 2021

On the occasion of its 45th anniversary, CINANIMA is proud to present the first edition of animaScapes, a symposium that will run in parallel with its annual film competitions and screenings.

animaScapes: animation and beyond: A TIME OF AWAKENING
The CINANIMA symposium starts on Monday. From topics such as censorship, gender issues, the use of animation as therapy, in installation work or documentary format, and with speakers from Singapore, Mexico, USA, UK, Bulgaria, Germany, Canada and Portugal, the powerful versatility of animation to address socially engaged practices will be in discussion.
If you want to attend online simply register with us via email and the zoom link will be sent to you:
regist-animascapes@cinanima.pt

O simpósio animaScapes começa já na 2a feira, no CINANIMA, em Espinho. Desde temas como a censura, as questões de género, o uso de animação como terapia, em instalações artísticas ou formato documental, com oradores de Singapura, Mexico, USA, UK, Bulgaria, Alemanha, Canada e Portugal, a poderosa versatilidade da animação em debate!
A entrada é livre. Para assistir online basta enviar um simples email a pedir o registo para o seguinte endereço:
regist-animascapes@cinanima.pt

https://www.cinanima.pt/sem-categoria/animascapes-2021-a-time-of-awakening-animation-and-beyond-2/

Understanding the need to relate practice with reflection and theory, the festival invites practitioners and scholars to engage with animation from different perspectives and address contemporary, socially engaged and activist issues.

The Festival + Symposium format will allow animators to immerse themselves in the current discursive trends and scholars to watch and appraise the latest animation productions.

With this event the organization aims to provide a platform for the development of the animation research community in Portugal, while engaging with the Society of Animation Studies (SAS) strategy to support and enhance a network among the international animation community.

Main Goals:

To promote animation as a tool to engage with contemporary issues and reflect upon the world we live in;
To expand the role of animation in giving voice to socially active communities;
To develop dialogues and create opportunities for collaboration and crossover between academic and practice-based projects;
To expand the critical understanding of animation and reach new audiences;
To provide a platform where animators and animation scholars present their work in a friendly and supportive environment.

Where: Espinho, a town situated in the north of Portugal on the edge of the Atlantic. The symposium will be associated with the CINANIMA Festival.

When: 8th and 9th November, 2021.

How: In response to the current health restrictions, this 1st edition will take place in an hybrid format, both in presence and virtually.

Cost: Entrance is free.

Language: English.

Registration: please register using this email regist-animascapes@cinanima.pt


November 8th

Please note: indicated times are WET — Western European Time

10 AM – Welcome & Introduction

10:10 AM > 10:55 AM – Keynote lecture:

The Ethics of Care: Rethinking Animation’s potential for Social Engagement
Animationduo (Jorgelina Ofilia and Francisco Ortega), Texas Tech University, USA

Panel 1 – Sex, censorship, and gender moderated by Lilly Husbands

11 AM – 11:30 AM

Sex and Censorship: Singapore Animations post-2010.
Yanyun Chen, Yale-NUS College, Singapore

11:45 AM – 12:15 PM

I (heart) Jack LaLanne: A Cartoon Memoir
LeAnn Erickson, producer/writer/director, USA

12:20 PM – 12:50 PM

Dissident LGBTIQ+ Representations in Online Animation
Oslavia Danaé Linares Martinez, media academic, visual artist, and feminist and lgbtiq+ activist, México


Panel 2 – Documentary practice as therapy moderated by Pedro Serrazina

2 PM – 2:30 PM

Representing Autism and the Ethics of Animated Documentary
Alex Widdowson, University of Hertfordshire,UK

2:35 PM – 3:05 PM

Animated documentary as collaborative therapy
Carla Mackinnon, animator and independent scholar, UK

3:10 PM – 15:40 PM

The use of animation as a socially engaged therapy

Radostina Neykova, Institute of Art Studies – Bulgarian Academy of Science/guest lecturer in the National
Academy of Theatre and Film Arts “kr. Sarafov”, Bulgaria


November 9th

Please note: indicated times are WET — Western European Time

10 AM – Welcome & Introduction

Panel 3 – Architecture and expanded animation moderated by Pedro Serrazina

10:10 AM – 10:40 AM

Eastern European Animation and Socialist Cityscape
Jana Rogoff, Humboldt University Berlin, Germany

10:45 AM – 11:15 AM

At a safe distance – public projection installations and activism during crisis

Andy Buchanan, Abrar Hammoud and Esteban Garcia Bravo, Purdue University, USA

11:20 AM – 11:50 AM

Rear Window Animation and Expanded Urban Cinema
Alla Gadassik, Emily Carr University of Art + Design, Canada

Panel 4 – Aspects of Ethical Borders and Frontiers moderated by Francisco Ortega

2 AM – 2:30 PM

Animating Prophecy and Sacrifice: Animals in Hayao Miyazaki’s Nausicaä of the Valley of the Wind

Bin Yee Ang, Queen Mary University of London, UK

2:35 PM – 3:05 PM

Puppets on Parade: Caricature and Political Satire in Contemporary Art Animation
Johannes De Young, Carnegie Mellon University, USA

3:10 PM – 3:40 PM

Open Camp – A new narrative from children in refugee camps

Fausta Cardoso, project lead / 2019 National Geographic Explorer, Portugal

Closing thoughts and final considerations, moderated by Lilly Husbands.

animaScapes is supported by the Society for Animation Studies.

A Conversation with the Creative Team Behind WANDAVISION | Producers Guild of America

Executive Producer, Kevin Feige (President, Marvel Studios & Chief Creative Officer, Marvel) is joined by Jac Schaeffer (Created for Television By, Executive Producer, Head Writer), Matt Shakman (Director, Executive Producer) and Mary Livanos (Co-Executive Producer) to talk all things WANDAVISION. Moderated by Jenelle Riley (Deputy Awards and Features Editor, Variety). WandaVision is a television mini-series created by Jac Schaeffer. It premiered on Disney+ in January 2021.

ABOUT: The Producers Guild of America is a non-profit trade organization that represents, protects and promotes the interests of all members of the producing team in film, television and new media. The Guild invests in its core values that benefit the industry at large. These values are rooted in facilitating employment of its members, advocating for sustainable practices in production that minimize human and environmental harm, ensuring a set culture that advances safety and creates viable pathways into the guild for the next generation of producers, particularly those from populations under-represented in the industry. Year-round it hosts a number of educational, mentoring and professional networking programs.

WHERE TO FIND US: http://www.producersguild.org

Disney’s „Encanto“ Featurette | World Premiere

A night full of magia and stars!✨🦋 Experience the magical World Premiere of Encanto in Hollywood where talent, filmmakers, and guests came together on the purple and green carpet to celebrate. See the movie in theaters this Thanksgiving! Walt Disney Animation Studios’ “Encanto,” is the tale of an extraordinary family, the Madrigals, who live hidden in the mountains of Colombia in a magical house, in a vibrant town, in a wondrous, charmed place called an Encanto. The all-new original film features the voice of Stephanie Beatriz as Mirabel, an ordinary 15-year-old who’s struggling to find her place in her family. “Mirabel is a really funny, loving character who also deeply yearns for something more,” says Beatriz. “She’s also not afraid to stand up for what she knows is right—something I love and relate to very much.”

Instagram: www.instagram.com/encantomovie

Twitter: www.twitter.com/encantomovie

Facebook: https://www.facebook.com/EncantoMovie

„Room For You“ by Madison Beer from Clifford the Big Red Dog

Listen to „Room For You“ by Madison Beer from Clifford the Big Red Dog: https://madisonbeer.lnk.to/RoomForYou

When middle-schooler Emily Elizabeth (Darby Camp) meets a magical animal rescuer (John Cleese) who gifts her a little, red puppy, she never anticipated waking up to find a giant ten-foot hound in her small New York City apartment. While her single mom (Sienna Guillory) is away for business, Emily and her fun but impulsive uncle Casey (Jack Whitehall) set out on an adventure that will keep you on the edge-of-your-seat as our heroes take a bite out of the Big Apple. Based on the beloved Scholastic book character, Clifford will teach the world how to love big! Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short-form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.

New Lighting Features in Unity 2021.2: Volumetric Clouds, Lens Flare & Light Anchor | SIGGRAPH 2021

Get an overview of the brand new Volumetric Clouds system offered by Unity’s High Definition Render Pipeline (HDRP), along with some of the alternatives available for generating beautiful skies in Unity, including HDRI distortions and Cloud Layers. You’ll learn about the brand new Lens Flare system, which works with both the Universal Render Pipeline and HDRP and lets you easily simulate the characteristics of camera lenses, and the Light Anchor component, which allows artists to drastically reduce the time needed to light characters and products.
Learn more about how Volumetric Clouds work: https://on.unity.com/3GXISVa
Visit Unity Siggraph 2021 for more sessions: https://on.unity.com/30gwcIn
Timestamps: Introduction 1:16 The Speaker Volumetric Clouds 1:45 Sky and Clouds 1:50 HDRI Skies 2:43 Cloud Layers 3:57 Advantages of Volumetric Clouds 4:50 Physically Based Sky 5:09 Project setup 5:33 Volume Component 6:25 Local Mode and Quality 7:53 Presets and Shape 9:58 Wind 10:45 Lighting 11:39 Custom curves and Manual modes Lens Flares 14:52 Introduction 15:38 Samples 15:56 Light setup 16:28 Occlusion and Off Screen flares 17:06 Lens Flare Elements 17:50 Transforms and Distortion 18:06 Multiple Elements 18:29 Attenuation controls Light Anchor 20:58 Introduction 21:33 Physical Camera setup 21:52 Depth of Field 23:11 Light Anchor component 23:53 Light Intensity and Color Temperature 24:17 Presets 25:41 Final Results Conclusion 26:53 Thank you

Köln: SAVE THE DATE 11th and 12th Clash of Realities 2020/2021 — November 17-18-19 2021

The 11th International Conference on the Art, Technology and Theory of Digital Games is a three-part event:

The first two parts took place in November 2020 & July 2021 as a digital conference.

Part III will be presented on November 17 and is again co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne).

To round things up, the 12th edition of the conference will be held directly after, on November 18-19! It will take place online and on-site (!).

11th Clash of Realities 2020/2021
Part III | November 17, 2021

12th Clash of Realities 2021
November 18-19, 2021

Conference Program | 11th Clash of Realities – Part III

Nov 17: Summit Day

New Technologies in Cultural Education
Immersive Gaming X Cultural Heritage Summit

Speakers to be announced shortly!

(Social, Cultural and Civic) Participation in Virtual Spaces
Media Education Summit

Anti-Racist Literacy in Games? A Conversation
Sabine Harrer (Uppsala University, Sweden)
Leonardo Custodio (Åbo Akademi University, Finland)

Accessibility in Games (WT)
Melanie Eilert (Blogger on Games & Inclusion)

Seeing Me, Seeing You, Seeing Us:
A Frustrated Gamer’s Journey for Representation
Danielle Udogaranya / Ebonix (Content Creator, 3D Artist, UK)

Values // Culture // Play
Rilla Khaled (Concordia University, Canada)

Clash Home

Conference Program | 12th Clash of Realities

Nov 18: Summit Day

The Realities of Entrepreneurship
Media Entrepreneurship Summit

The Founder CEO Paradox
Peter Warman (Co-Founder & CEO, Newzoo)

The Untapped Potential of Female Entrepreneurs –
A Catalyst for Economic Growth? (WT)
Kristin Janulik (Game Consultant & Coach)

Entrepreneurship and Startup Culture in a Big Corporation
Dominik Lauf (MagentaGaming / Deutsche Telekom Innovation)

Green Entrepreneurship
Philippe Singer (Leaders for Climate Action)

Absurd Games
Guest Summit

Poking the Hive
Angela Washko (Artist / Carnegie Mellon University)

Game Over
Joan Heemskerk [ JODI ] (Art Collective)

Nominative Determinism: How the Right Absurd Name Can Guide a Project
Xalavier Nelson Jr. (Studio Head / Narrative Director / Writer)

Fantastic Fetus as an Example of the Abusive Design Aesthetics
Aleksandra Jarosz (Purple Lamp Studio)

Meaning Beyond Fun: Creating Games That Don’t Flow
Damien Crawford (Cannibal Interactive)

Nov 19: Main Conference Day
Keynote Talks & Presentations

tba

The Clash of Realities, international research conference on the art, technology, and theory of digital games, provides the opportunity for interdisciplinary exchange and dialogue. Since 2006, the artistic-academic research conference has brought together a diverse selection of experts from academia, science and research, economics, politics, and the gaming industry. Participants discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spread of games literacy.

Kontakt

Wir sind erreichbar! Seid nicht schüchtern, schreibt uns oder schickt uns eine Zeichnung.