The 11th International Conference on the Art, Technology and Theory of Digital Games is a three-part event:
The first two parts took place in November 2020 & July 2021 as a digital conference.
Part III will be presented on November 17 and is again co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne).
To round things up, the 12th edition of the conference will be held directly after, on November 18-19! It will take place online and on-site (!).
11th Clash of Realities 2020/2021
Part III | November 17, 2021
12th Clash of Realities 2021
November 18-19, 2021
Conference Program | 11th Clash of Realities – Part III
Nov 17: Summit Day New Technologies in Cultural Education Speakers to be announced shortly! (Social, Cultural and Civic) Participation in Virtual Spaces Anti-Racist Literacy in Games? A Conversation Accessibility in Games (WT) Seeing Me, Seeing You, Seeing Us: Values // Culture // Play |
Conference Program | 12th Clash of Realities
Nov 18: Summit Day The Realities of Entrepreneurship The Founder CEO Paradox The Untapped Potential of Female Entrepreneurs – Entrepreneurship and Startup Culture in a Big Corporation Green Entrepreneurship Absurd Games Poking the Hive Game Over Nominative Determinism: How the Right Absurd Name Can Guide a Project Fantastic Fetus as an Example of the Abusive Design Aesthetics Meaning Beyond Fun: Creating Games That Don’t Flow Nov 19: Main Conference Day tba |
The Clash of Realities, international research conference on the art, technology, and theory of digital games, provides the opportunity for interdisciplinary exchange and dialogue. Since 2006, the artistic-academic research conference has brought together a diverse selection of experts from academia, science and research, economics, politics, and the gaming industry. Participants discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spread of games literacy.