Crisis on the Planet of the Apes VR | Official Launch Trailer | FoxNext

Crisis on the Planet of the Apes

Crisis on the Planet of the Apes VR, is a virtual reality game available now on PlayStation®VR, Oculus Rift, and HTC Vive. Five years since its outbreak, the Simian Flu has wiped out half of humanity and left other primates…evolved. Now at the crossroads of two species’ destinies, you are an ape with advanced intelligence, captured and held prisoner in a heavily guarded scientific facility as mankind desperately searches for a cure. Your mission: confront human aggression as you climb, jump and shoot through the chaos of an apocalyptic world to escape with your fellow apes and return home to Caesar. SUBSCRIBE: http://bit.ly/FOXSubscribe

Steven Spielberg on the threat of Netflix, computer games and new film Ready Player One | ITV News

The Oscar-winning director sat down with ITV News Arts Editor Nina Nannar to talk about his upcoming VR movie, Ready Player One – and how thanks to technology, we are all living in something of a VR world now.

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Tolle Einblicke: 360° | ISLE OF DOGS | Behind The Scenes (in Virtual Reality) | FoxNext VR Studio

http://www.fox.de/isle-of-dogs

Experience the world of Wes Anderson’s upcoming film, face to face with the cast as they are interviewed on set, while the crew works around you to create the animation.

Produced in collaboration with the production team of Isle of Dogs, and in partnership with Felix & Paul Studios and Google Spotlight Stories.

Directed by: Wes Anderson

Written by: Wes Anderson

Produced by: Wes Anderson, Scott Rudin, Steven Rales, Jeremy Dawson

Cast: F. Murray Abraham, Bob Balaban, Bryan Cranston, Greta Gerwig, Jeff Goldblum, Akira Ito, Scarlett Johansson, Harvey Keitel, Frances McDormand, Bill Murray, Mari Natsuki, Yojiro Noda, Kunichi Nomura, Edward Norton, Yoko Ono, Koyu Rankin, Liev Schreiber, Fisher Stevens, Tilda Swinton, Akira Takayama, Courtney B. Vance, Frank Wood

ISLE OF DOGS tells the story of ATARI KOBAYASHI, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City are exiled to a vast garbage-dump called Trash Island, Atari sets off alone in a miniature Junior-Turbo Prop and flies across the river in search of his bodyguard-dog, Spots. There, with the assistance of a pack of newly-found mongrel friends, he begins an epic journey that will decide the fate and future of the entire Prefecture.

Täglich einen Kurzen: Facebook ‚Together‘ | Framestore & Terrence Mallick

Framestore worked with Facebook to produce ‚Together‘, a VR experience about the power of human connection. The piece fuses dance and technology, putting the viewer in the middle of an emotional narrative about breaking down barriers and bringing people closer. The experience was created in collaboration with Palme d’Or winning director Terrence Malick, Academy Award nominated cinematographer Rodrigo Prieto and movement artists Jon Boogz and Lil Buck along with Facebook’s creative studio, The Factory. VR challenged Malick and Prieto to rethink the traditional narrative structure and deliver a piece that uses VR to tell a timeless story about human connection.

Producers Guild of America: The Experts Discuss Why VR Is Here To Stay

Is VR here to stay? Who is watching it? Is it getting easier to make? Should I be focused on AR (Augmented Reality)? Who is actually making money? If you find yourself asking these types of questions, then we hope that you’ll join us at this session, featuring a panel of experts who cover, invest in and analyze the emerging VR industry. Session sponsored by TheWrap

Speakers:

Phil Lelyveld; Entertainment Technology Center; USC School of Cinematic Arts

Steve Lukas; CEO, Across Realities

Frank Patterson; President, Pinewood Atlanta Studios

Malia Probst; Director of Brand Development, VRScout

Moderator: John Canning; Chairman, New Media Council, Producers Guild of America; VP, Interactive Experiences, NBC Entertainment

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The Producers Guild of America protects and promotes the interests of all members of the producing team in film, television and new media. The PGA has over 7,000 members who work together to protect and improve their careers, the industry and community by facilitating members health benefits, encouraging enforcement of workplace labor laws, the creation of fair and impartial standards for the awarding of producing credits, as well as other education and advocacy efforts.

http://www.producersguild.org

OCULUS: End Space Rift Launch Trailer & Tiny Town VR Trailer

https://www.oculus.com/experiences/rift/1725310600873633/

Take command of the most advanced starfighter the United Trade Consortium has ever developed in stunning virtual reality as you battle for control of the Tartarus sector. Protect the UTC’s secret jump-drive technology from the Tartarus Liberation Front insurgents as you fight to maintain the corporation’s dominance and earn yourself fame and fortune in the process. Track targets with your gaze and blast them with your Pulse Lasers or lock on and pound them into space dust with your Meteor Missiles. Unlock new weapons and upgrades as you progress through the ranks by taking on increasingly daring missions. Find out what secrets are ready to be revealed here at the end of inhabited space. Welcome to the Tartarus sector, contractor. Or as the locals like to call it, End Space.

https://www.oculus.com/experiences/rift/1780851861955698/

Tiny Town VR is a casual world-building game, inspired by the nostalgic storytelling power of LEGO and action figures mixed with the excitement of making something original. Build your world, big or small, then fill it with thousands of different objects. Add characters whose joints can be pushed, pulled and twisted into any pose imaginable, then give them a voice with custom speech bubbles. Once the scene is set, capture your story using the in-game camera, add captions, then save it or share it with your friends, direct to Facebook. Make something funny. Make something powerful. Make something your own. Key Features: – Thousands of objects with which to build your worlds – Multiple themes including town, farm, maritime, and others – In game photo capture, photo library, and publishing to Facebook – Articulated characters that make creating complex poses easy – Controllable rules that make building fun, like road and object snapping, object copying, guidelines, and more

Oculus Research

The Oculus team at Facebook builds the VR hardware and platform to let you experience anything, anywhere, with anyone. Additionally, Facebook has teams dedicated to building social experiences in VR that make it easier to spend time with your friends, wherever they are. Virtual reality’s potential to connect the world is immense—and we’re just getting started. Oculus Research is driving the state of the art forward with breakthrough work in computer vision, advanced optics, eye tracking, mixed reality, and new ways to map the human body. https://www.oculus.com/careers/

Disney Research: Magic Bench

Magic Bench

Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are generated around a €first-person Point of View (POV). In these cases, the user directs to the environment, which is digitally displayed either through a head-mounted display or a handheld computing device. One drawback of such conventional AR/MR platforms is that the experience is user-speci€fic. Moreover, these platforms require the user to wear and/or hold an expensive device, which can be cumbersome and alter interaction techniques.
We create a solution for multi-user interactions in AR/MR, where a group can share the same augmented environment with any computer generated (CG) asset and interact in a shared story sequence through a third-person POV. Our approach is to instrument the environment leaving the user unburdened of any equipment, creating a seamless walk-up-and-play experience. We demonstrate this technology in a series of vignettes featuring humanoid animals. Participants can not only see and hear these characters, they can also feel them on the bench through haptic feedback. Many of the characters also interact with users directly, either through speech or touch. In one vignette an elephant hands a participant a glowing orb. ThŒis demonstrates HCI in its simplest form: a person walks up to a computer, and the computer hands the person an object.

FMX 2017: Fascinating Connection between VFX and Real-Time

Pressemitteilung von Mackevision

When FMX, the International Conference on Animation, Effects, VR, Games and Transmedia opens its doors in Stuttgart from May 2 to 5, Mackevision will be one of the major players there. The conference’s motto is “Automotive Industries Meet Real-Time” and Mackevision’s platform will be all about the automotive industry and the use of virtual reality applications.

Hier gehst zur Website von Mackevision!

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Frankfurt: Einreichfrist zum Virtual Reality Wettbewerb beim Frankfurter Lichter Filmfest noch bis zum 31. Januar!

Ich leite eine Email an Euch weiter, die ich vom Frankfurter Lichter Filmfest erhielt mit der Bitte um Kenntnisnahme:

Lieber Johannes

Virtual Reality (VR), Cinematic VR und 360°-Video sind visuelle Darstellungsformen, die nicht nur seit der jüngsten Euphoriewelle die Phantasie der Menschen beflügelt. Die Technik, die durch eine Mischung von Stereoskopie und Bewegungserfassung das Gehirn des Betrachters überlistet und den Eindruck einer realen, persistenten Umgebung erzeugt, wird sich in den nächsten Jahren zweifelsfrei noch entscheidend weiterentwickeln.

Virtual Reality steht in einer langen Reihe narrativer Traditionen, und ist doch etwas gänzliches Neues. Denn als erstes Medium in der Geschichte hebt es die Grenze zwischen Erzähler und Publikum, zwischen Leinwand und Zuschauer auf und versetzt seine Betrachter direkt und unmittelbar an andere Orte. Literatur, Film und Theater können lediglich als Vorlagen für virtuelles Erzählen dienen, eine klare Form dafür gibt es noch nicht. VR hat die Chance, eine ganz neue mediale Kategorie zu werden, vorausgesetzt es gelingt Inhalte zu erschaffen, die über das reine Spektakel hinauswachsen.

Wir als Filmfestival, sehen uns mit in der Verantwortung, Ort und Bühne eines Diskurses über das neue Medium zu sein und bei der Suche nach neuen Formaten und Inhalten sowie der Präsentation und des gemeinsamen Erlebens virtueller Realität im Besonderen zu beteiligen. LICHTER möchte deshalb durch den Virtual Reality-Wettbewerb die Produktion, die Verbreitung sowie den Austausch narrativer Virtual Reality-Konzepte fördern.

Spielt Virtual Reality im Film bei den Animatoren eine Rolle? Falls ja würde ich dich gerne auf diesjährigen VR-Wettbewerb aufmerksam machen, für den das LICHTER FILMFEST bis zum 31. Januar 2017 Einreichungen annimmt. Der Gewinner darf sich über einen mit 1.000 € dotierten Geldpreis freuen.

LICHTER Filmfest ist ein Filmfestival in Frankfurt mit Schwerpunkt auf regionalen und internationalen Kurz- und Spielfilmen. Zur Feier des zehnjährigen Jubiläums im März 2017 wird das Programm durch einen komplett neuen Bereich erweitert VR soll durch einen Wettbewerb für 360° Filme und einer öffentlichen Vorführung einem breiten Publikum vorgestellt werden. Panels und Vorträge unterstützen dabei das Programm und zeigen das Potential von VR als aufstrebendes Medium.

Virtual Reality (VR), Cinematic VR und 360°-Video sind visuelle Darstellungsformen, die nicht nur seit der jüngsten Euphoriewelle die Phantasie der Menschen beflügelt. Die Technik, die durch eine Mischung von Stereoskopie und Bewegungserfassung das Gehirn des Betrachters überlistet und den Eindruck einer realen, persistenten Umgebung erzeugt, wird sich in den nächsten Jahren zweifelsfrei noch entscheidend weiterentwickeln.

Virtual Reality steht in einer langen Reihe narrativer Traditionen, und ist doch etwas gänzliches Neues. Denn als erstes Medium in der Geschichte hebt es die Grenze zwischen Erzähler und Publikum, zwischen Leinwand und Zuschauer auf und versetzt seine Betrachter direkt und unmittelbar an andere Orte. Literatur, Film und Theater können lediglich als Vorlagen für virtuelles Erzählen dienen, eine klare Form dafür gibt es noch nicht. VR hat die Chance, eine ganz neue mediale Kategorie zu werden, vorausgesetzt es gelingt Inhalte zu erschaffen, die über das reine Spektakel hinauswachsen.

Wir als Filmfestival, sehen uns mit in der Verantwortung, Ort und Bühne eines Diskurses über das neue Medium zu sein und bei der Suche nach neuen Formaten und Inhalten sowie der Präsentation und des gemeinsamen Erlebens virtueller Realität im Besonderen zu beteiligen. LICHTER möchte deshalb durch den Virtual Reality-Wettbewerb die Produktion, die Verbreitung sowie den Austausch narrativer Virtual Reality-Konzepte fördern.
Informationen über unser Festival, Programm und Teilnahmebedingungen findest Du hier:
http://www.lichter-filmfest.de/de/programm/virtual-reality.html

Falls Du glaubst, dass das für manche Indachse vielleicht interessant sein könnte, kannst Du gerne die Infos verbreiten 🙂

MIPCOM 2016 – Disruptive Storytelling: Weaving Narratives into VR

In partnership with SONY
VR promises a new wave of creativity for storytellers. But beyond the stunning experimental experiences we’ve seen, what are virtual reality’s practical applications for dramas or documentaries? How do we produce a coherent narrative for immersed viewers, and does gaming have best practices we can learn from? Hear from the experts in a session that will change the way you tell stories.

Speakers:
Nathan Brown, Senior Vice President, Development and Operations,
Discovery Communications, USA
Neil Graham, Executive Producer – Sky VR Studios/Sky Cinema Sky UK,
UK
James Milward, President / Executive Producer, Secret Location
(“Halcyon”), Canada

VIEW Konferenz 2016 in Turin läd im Oktober zu einem großartigen Programm ein!

Die View Konferenz in Turin läuft derzeit der FMX in Stuttgart den Rang als attraktivste europäische Fachkonferenz ab!

Sie findet in diesem Jahr vom 24. bis zum 28 Oktober in Turin statt.

Die Webseite der Konferenz mit allen Verweisen findet sich hier: http://www.viewconference.it/

Dieser Tage veröffentlichten die engagierten Macher ihr diesjähriges Programm: Dies findet sich in PDF-Form hier!

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VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.

VIEW 2016 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

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“We are thrilled and honored to announce the largest and most diverse panel of industry leaders in the history of our show,” said conference director Dr. Maria Elena Gutierrez.  “In 2016 we’re hosting a fantastic cross-section of industry leaders from animation and special effects, and showcasing the burgeoning world of virtual reality.”

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VIEW Conference 2016 will also include a host of Talks and Workshops.  The growing list includes:

WORKSHOP: ‘The DNA of Disney Character Design’ – Byron Howard

In addition to his keynote, Howard will present this workshop on creating appealing characters for animation, including for Tangled and Bolt, of which he directed.

WORKSHOP: ‘Visual Imaging in the Electronic Age’ – Dr. Donald Greenberg

In addition to his keynote, Greenberg’s workshop will discuss where technology is going, where it comes from, the future of graphic environments, and with much of the answers depending on how we see or how we interpret what we see, how the medium is dependent on recent research in perception psychology.

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TALK: The Visual Design of ‘The Good Dinosaur’ – Sharon Calahan – Director of Photography, The Good Dinosaur, Pixar Animation Studios

WORKSHOP: ‘Storytelling with Light’ – Sharon Calahan

TALK: ‘Kubo and The Two Strings’ – Marc Haimes – Screenplay Writer, Kubo and The Two Strings, Laika

TALK: ‘Finding Hank’ – John Halstead – Supervising Technical Director, Finding Dory, Pixar Animation Studios

TALK: Virtual Reality – Jump Into The Story – Maureen Fan – CEO, Co-Founder, Baobab Studios

TALK:  Google Spotlight Stories – ‘Rain or Shine’ – Luke Youngman, Executive Producer / Deputy Head of Production and Felix Massie, Director, Nexus

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TALK: The Making Of Open Season: Scared Silly – David Feiss, Director, Open Season: Scared Silly, Sony Pictures Animation

WORKSHOP: The Fundamentals of Storyboarding– David Feiss

TALK: The Power of Ambition as a Motivating Force in Creative Endeavors – Josh Holmes, Franchise Creative Director – 343 Industries

TALK: Neuroscience and Video Games: A New Class of Medicine

Adam Gazzaley, Co-Founder, Chief Science Advisor, Akili Interactive

Matt Omernick, Co-Founder, Chief Creative Officer, Akili Interactive

TALK: The Emotions of Game Development – Daryl Anselmo – Art & Creative Director, Zynga

TALK: ADR1FT and at Peace – Adam Orth – CEO, Creative Director, Three One Zero

TALK: Alice Through the Looking Glass – Troy Saliba – Animation Supervisor, Alice Through the Looking Glass, Sony Pictures Imageworks

WORKSHOP: Animation Posing and Composition – Troy Saliba

TALK: New Directions for Stylized CG – Chris Perry – Associate Professor of Media Arts and Sciences, Hampshire College

WORKSHOP: Directing the Visual Story- Chris Perry

WORKSHOP: Portfolio review with J.C. Cornwell – J.C. Cornwell – Director of Training and Artist Development, Sony Pictures Imageworks

WORKSHOP: 3D Animation Taster – Alex Williams – Head of Animation, Escape Studios

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