Action is at the heart of Netflix thriller and Cinesite was delighted to help deliver the suspense, with exciting roof-top chases, spectacular car stunts, explosions and fights. As the lead VFX vendor, we created 330 shots for the production, directed by Julian Farino with production VFX supervision provided by Adam Rowland and Cinesite’s work overseen by Max Dennison.
Society collapses as a group of animals exploit a sleeping pig by connecting a power grid to its snout. Watch as they deplete their resources and keep lookin’ cute while they do it!
CREDITS:
Director: Jorn Leeuwerink
Producer: Tünde Vollenbroek
Story consultant: Sam Peeters
Story, storyboard, design, animation: Jorn Leeuwerink
Backgrounds: Janneke Ipenburg Editing: Jorn Leeuwerink, Dario van Vree Music: Job Chajes, Bram Meindersma
Musicians: Job Chajes (alto saxophone), Adeline Salles (flute), Gijs Levelt (trumpet), Birgit Strahl (bassoon), Frans Cornelissen (tuba and trombone), Arjan Jongsma (vibraphone), Frank Jonas (guitar), Felix Hildenbrand (double bass)
Set in Korea between 1976 and 1978, this is a haunting, yet beautifully understated, short film. It conveys the young girl Hong Gyong’s sense of loss arising first from the physical absence of her father, then from the loss of her mother tongue, which consequently affects her ability to maintain a close relationship with her parents. The story is conveyed through a series of brief vignettes: of mother and daughter recording daily events, of the girl singing a song to her absent father and then learning English in preparation for their move to Australia.
The scenes are composed of simple line drawings and muted tones of greys and browns which appear briefly and then dissolve. Christopher Danta’s soft background music adds to the film’s sense of melancholy. The film’s painterly style deliberately belies its digital construction. Susan Kim Danta used digital software that emulated an artist’s studio, allowing the subtleties of line work and the colours and textures of oils or pastels.
Like the Canadian animator Caroline Leaf and the Australian animator Lee Whitmore – both influential in Kim’s development – Kim uses an under camera or straight-ahead technique in which images are drawn and then erased. The overall effect conveys the haziness and brevity of memory, also suggesting the way in which the past forms part of the present. Hong Gyong’s sense of loss is compounded by the narrator’s comment, ‘I have no memory of these voices my mother recorded for my father. They have been packed away by the distance of time; mementos of a journey still being taken.’
Kim prefers a documentary style of storytelling based on her personal memories and experiences. Recurrent themes in her work include cultural identity and representing the position of the child (see also Driving Home, 1999). Mother Tongue is based on the Kim family’s original language-lesson tapes.
Susan Kim Danta recently collaborated with Wendy Chandler on Heirlooms (2009), a series of 13 short animations for SBS.
Mother Tongue screened at a host of international fim festivals in 2003, and won prizes at the Melbourne International Animation Festival (Best Australian Film), the St Kilda Short Film Festival (Best Animation) and the Sydney Film Festival (Highly Commended at Dendy Awards). It was nominated for Best Short Animation at the 2003 AFI Awards.
The VENICE IMMERSIVE Jury, chaired by Celine Daemen and comprised of Marion Burger e Adriaan Lokman, after viewing the 26 projects in competition has decided to award:
VENICE IMMERSIVE GRAND PRIZE to: Ito Meikyū by Boris Labbé (France, Luxemburg)
Ito Meikyu – Director: Boris Labbé – Production: Sacrebleu Productions (Ron Dyens), Les Films Fauves (Gilles Chanial), Parangon
Ron Dyens, Producer & CEO at SACREBLEU PRODUCTIONS Paris wrote on FB:
VR Golden Lion – Ito Meikyu -!!!
After winning the Golden Lion for Best Short Film with ‚Gros Chagrin‘ in 2017, we are proud to announce that ‚ITO MEIKYU‘, the first XR work by Boris Labbé and produced by Sacrebleu Productions, will be leaving the Venice Film Festival with the VENICE IMMERSIVE GRAND PRIZE!!!!
This is a wonderful continuation of a remarkable year marked by the Crystal Bear for ‚Papillon‘ at the Berlinale the selections of “Supersilly” & ‚Flow‘ at Cannes and all the prizes received at Annecy. We are thrilled to be awarded such a prestigious prize at the Venice Film Festival.
Congratulations to Boris Labbé and to everyone involved in the project, and thanks to our partners for their support.
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‚ITO MEIKYU‘ will be shown at the Drawing Lab (Paris) from October 11th to January 5th.
Interior and exterior, transparency and opacity, exhibitionism and voyeurism, feminine and masculine; all these notions oppose or unite in the infinite cycle of a labyrinth with no exit. Life here is like a loom whose living weft is woven from a myriad of branching threads and paths.
Ito Meikyū is a virtual reality experience inspired by Japanese art history and literature (fukinuki yatai, The Tale of Genji, The Pillow Book). It unfolds as a sensory fresco with drawn, animated, and sound scenes in a digital labyrinth of fractal architectures, inhabited by plants, objects, animals, people, patterns, and calligraphy. The project uses the “thread metaphor” to combine text, textile, and existence, materialising on screen through weaving principles. This metaphor connects life and love, representing relationships as threads linking individuals. In this piece, drawing becomes volume and architecture—Ito Meikyū is literally the “thread labyrinth”.
Venice Immersive is Extended Reality section of the 81st Venice International Film Festival of La Biennale di Venezia (August 28th – September 7th 2024).
Venice Immersive is entirely devoted to immersive media and includes all XR means of creative expression: immersive videos and XR works of any length, including installations, haptics and virtual worlds.
The Venice Immersive section of the 81st Venice International Film Festival takes place on the Venice Immersive Island (Isola del Lazzaretto Vecchio), located in front of Riva di Corinto in Lido di Venezia.
The 2024 Venice Immersive selection is composed of a total of sixty-three projects (eight 360° videos, fifteen standalone VR projects, seventeen installations, twenty-three VR worlds on VRChat) from twenty-five countries, divided as follows:
26 projects in Competition
30 projects in the Best of Immersive section divided into 10 Best of Experiences and 20 Best of Worlds
7 projects in the Biennale College Cinema Immersive section
This wonderfully wacky animation film is a look at two simultaneous conflicts, the macrocosm of global nuclear war and the microcosm of a domestic quarrel, and how each conflict is resolved. Presented with warmth and unexpectedly off-the-wall humor, the film is open to a multitude of interpretations.
About Beetlejuice Beetlejuice: Beetlejuice is back! After an unexpected family tragedy, three generations of the Deetz family return home to Winter River. Still haunted by Beetlejuice, Lydia’s life is turned upside down when her rebellious teenage daughter, Astrid, discovers the mysterious model of the town in the attic and the portal to the Afterlife is accidentally opened. With trouble brewing in both realms, it’s only a matter of time until someone says Beetlejuice’s name three times and the mischievous demon returns to unleash his very own brand of mayhem.
Animation, in its simplest form, is media in motion. With the 12th edition, Expanded Animation morphs into its next frame as a media art conference. Expanded 2024 – Conference on Animation and Interactive Art focuses on academic art papers in the field of expanded animation and interactive art that explore and experiment with audio-visual expression at the intersection of art and technology. The call for papers addressed submission in two categories: Art Research Paper, a full paper focusing on theory and context, and Art Paper, a short paper based on an artwork, case study, or work in progress. Three other panels complement the comprehensive program in addition to the conference presentations: The ASIFA AUSTRIA Forum, Artist Position, and Art & Industry.
Speakers in this track: Jan Pinkava (CZ/UK/US/DE)
Bonnie Mitchell (US) Presenter: Alexander Wilhelm (AT)
Animation, in its simplest form, is media in motion. With the 12th edition, Expanded Animation morphs into its next frame as a media art conference. Expanded 2024 – Conference on Animation and Interactive Art focuses on academic art papers in the field of expanded animation and interactive art that explore and experiment with audio-visual expression at the intersection of art and technology. The call for papers addressed submission in two categories: Art Research Paper, a full paper focusing on theory and context, and Art Paper, a short paper based on an artwork, case study, or work in progress.
Three other panels complement the comprehensive program in addition to the conference presentations: The ASIFA AUSTRIA Forum, Artist Position, and Art & Industry.
Speakers in this track:
Flavia Mazzanti (IT/BR/AT),
Manuel Bonell (IT/AT)
June Kim (AU)
Margarita Köhl (AT),
David Altweger (AT)
Alejandra Abad (US),
Steve Jones (US)
Rewa Wright (NZ/AU),
Simon Howden (AU) & Mereana Wright-Osborne (NZ/AU)
About Beetlejuice Beetlejuice: Beetlejuice is back! After an unexpected family tragedy, three generations of the Deetz family return home to Winter River. Still haunted by Beetlejuice, Lydia’s life is turned upside down when her rebellious teenage daughter, Astrid, discovers the mysterious model of the town in the attic and the portal to the Afterlife is accidentally opened. With trouble brewing in both realms, it’s only a matter of time until someone says Beetlejuice’s name three times and the mischievous demon returns to unleash his very own brand of mayhem.
A warrior from a post-apocalyptic future travels to 1997 to protect an AI scientist being hunted by an unfeeling — and indestructible — cyborg.
Rosario Dawson (Kokoro) embodies an advanced A.I that could change humanity’s fate on judgment day. From the anime studio that brought you „Ghost in the Shell“ comes a new chapter in the Terminator saga.
About Netflix: Netflix is one of the world’s leading entertainment services, with 278 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.
The spectacular disintegration of Counter Earth and the subsequent space battle between the High Evolutionary’s forces of the Arête and the Guardians‘ rag-tag Knowhere allies exploded in a cavalcade of complex layered FX simulations.
About Wētā FX: Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision. Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are 1,500 of the most ambitious artists, engineers, and executives you’re likely to meet. Across three decades, our trailblazing work has so far earned seven visual effects Academy Awards®, 14 Academy Sci-Tech Awards and seven visual effects BAFTA Awards in addition to 58 Visual Effects Society Awards, awarded to us by our peers. We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others. Visit www.wetafx.co.nz for more.
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