The VENICE IMMERSIVE Jury, chaired by Celine Daemen and comprised of Marion Burger e Adriaan Lokman, after viewing the 26 projects in competition has decided to award:
VENICE IMMERSIVE GRAND PRIZE to:
Ito Meikyū by Boris Labbé (France, Luxemburg)
https://www.labiennale.org/en/cinema/2024/venice-immersive/ito-meikyu
VENICE IMMERSIVE SPECIAL JURY PRIZE to:
OTO’S PLANET by Gwenael François (Luxemburg, Canada, France)
https://www.labiennale.org/en/cinema/2024/venice-immersive/oto%E2%80%99s-planet
VENICE IMMERSIVE ACHIEVEMENT PRIZE to:
IMPULSE: PLAYING WITH REALITY by Barry Gene Murphy, May Abdalla (United Kingdom, France)
https://www.labiennale.org/en/cinema/2024/venice-immersive/impulse-playing-reality
Ron Dyens, Producer & CEO at SACREBLEU PRODUCTIONS Paris wrote on FB:
VR Golden Lion – Ito Meikyu -!!!
After winning the Golden Lion for Best Short Film with ‚Gros Chagrin‘ in 2017, we are proud to announce that ‚ITO MEIKYU‘, the first XR work by Boris Labbé and produced by Sacrebleu Productions, will be leaving the Venice Film Festival with the VENICE IMMERSIVE GRAND PRIZE!!!!
This is a wonderful continuation of a remarkable year marked by the Crystal Bear for ‚Papillon‘ at the Berlinale the selections of “Supersilly” & ‚Flow‘ at Cannes and all the prizes received at Annecy. We are thrilled to be awarded such a prestigious prize at the Venice Film Festival.
‚ITO MEIKYU‘ will be shown at the Drawing Lab (Paris) from October 11th to January 5th.
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Interior and exterior, transparency and opacity, exhibitionism and voyeurism, feminine and masculine; all these notions oppose or unite in the infinite cycle of a labyrinth with no exit. Life here is like a loom whose living weft is woven from a myriad of branching threads and paths.
Ito Meikyū is a virtual reality experience inspired by Japanese art history and literature (fukinuki yatai, The Tale of Genji, The Pillow Book). It unfolds as a sensory fresco with drawn, animated, and sound scenes in a digital labyrinth of fractal architectures, inhabited by plants, objects, animals, people, patterns, and calligraphy. The project uses the “thread metaphor” to combine text, textile, and existence, materialising on screen through weaving principles. This metaphor connects life and love, representing relationships as threads linking individuals. In this piece, drawing becomes volume and architecture—Ito Meikyū is literally the “thread labyrinth”.
Venice Immersive is Extended Reality section of the 81st Venice International Film Festival of La Biennale di Venezia (August 28th – September 7th 2024).
Venice Immersive is entirely devoted to immersive media and includes all XR means of creative expression: immersive videos and XR works of any length, including installations, haptics and virtual worlds.
The Venice Immersive section of the 81st Venice International Film Festival takes place on the Venice Immersive Island (Isola del Lazzaretto Vecchio), located in front of Riva di Corinto in Lido di Venezia.
The 2024 Venice Immersive selection is composed of a total of sixty-three projects (eight 360° videos, fifteen standalone VR projects, seventeen installations, twenty-three VR worlds on VRChat) from twenty-five countries, divided as follows:
- 26 projects in Competition
- 30 projects in the Best of Immersive section divided into 10 Best of Experiences and 20 Best of Worlds
- 7 projects in the Biennale College Cinema Immersive section
https://www.labiennale.org/en/cinema/2023/venice-immersive-0