15. August 2024 Johannes Wolters

Foundry: Texturing lessons from House of the Dragon – FMX 2024

See how the dragons were created for HBO’s acclaimed Game of Thrones prequel, House of the Dragon. Claudia Marvisi, Head of Texturing at Pixomondo, shares the creative process and technical wizardry behind the mythical creatures, including the pivotal role played by Mari in crafting intricate textures that give the dragons their distinctive look. From concept to final execution, this talk provides an insider’s perspective on the challenges of breathing life into these iconic creatures. Watch the presentation from FMX 2024 to learn tricks and techniques to help you enhance your own texturing skills.

#creaturetexturing #organictexturing #houseofthedragons #behindthescenes #maritexturing

Chapters

00:00 Intro

00:42 Overview

01:31 Pixomondo Demo Reel

06:25 Context and setting

08:15 From concept to reality

11:39 References

15:38 Prep and RnD – Vhagar

21:39 The texturing journey

23:10 Procedural base

24:42 Surfacing

26:23 Surfacing – Mari tips and tricks

28:28 Painting and detailing

37:20 Support

40:26 Support – Mari tips and tricks

41:41 LookDev

42:46 Conclusion and end result

About Us: Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.

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