7. März 2018 Johannes Wolters

Games: Cuphead’s Animation Process and Philosophy

In this 2017 GDC bootcamp, Studio MDHR’s Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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