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See our full roster of speakers and check out our program
Register now: https://realtimeconference.com/
#RTC_2021 #unrealengine #realtime
Speakers and sessions are being added daily and topics include:
- Merging Physical and Digital Worlds Seamlessly
- Collaborative Design in the Metaverse
- Designing (in) the Metaverse – Tools to Develop the Future
- Merging Physical and Digital Worlds Seamlessly – Building the Metaverse One Standard at a Time
- The Social Metaverse – Building and Maintaining Social Connections
- Retail and 3D Commerce
- Scalable Asset Pipelines for 3D Commerce
- Redefining the Luxury Automotive Purchase Experience
- Inventing the Impossible. Previsualizing the Future with Magic
- XR & Live Broadcast Shows
- Storytelling in Real-Time Across Platforms
- The Impact of Virtual Production on Animation
- New Real-Time Realities for Digital Fashion
- Cloud-Based Real-Time Applications: From Today’s Hurdles to Tomorrow’s Possibilities
- Pixel Streaming Successes and Challenges
- Virtual Production: Building Real-Time Tools at the Core of Pipelines – Converting Tests into Radical Changes
- Virtual Production: From Linear to Real-Time : Recruiting and Training Challenges
- Digital Humans: The MetaHuman Creator Real-Time Live Demo
- Digital Humans Panel: How the MetaHuman Creator Impacts Virtual Production, Storytelling, and Prototyping
- Real Time Live Demo : Talking to Douglas – The Challenges in Creating an Autonomous Digital Human
- Enhanced Experiences: New Real-Time Reality for Sports
- How Real-Time Technology is Revolutionising the Fan Experience to Unlock New Forms of Monetization in Competitive Live Entertainment
- Home or Away | Enhancing the Game Day Experience Through Real-Time
- The Power of Reality in Volumetric VR Experiences
- Real-Time Live Demo: Remote Collaboration with NVIDIA Omniverse and HP ZCentral
- How the LED Video Wall Has Become a Virtual Production Gamechanger
His presentation, „The Bourne Stuntacular: Using Unreal Engine for Immersive Stage Environments“, will focus on Universal Studios‘ The Bourne Stuntacular, an interactive stunt stage show which blurs the line between digital and reality with a cutting-edge fusion of stage-craft and film.
Cinesite VFX Supervisor Salvador Zalvidea and Lead Unreal Artist George Allan will discuss the challenges involved in creating immersive, photorealistic environments using Unreal Engine for a giant 130ft LED screen, which forms the backdrop to the stunts and interacts seamlessly with moving set pieces.