NVIDIA CEO Jensen Huang delivers a keynote at the SIGGRAPH 2018 conference in Vancouver, British Columbia, where he introduced the NVIDIA Turing GPU architecture, which reinvents the computer graphics market, as well as the first Turing-based products: the Quadro RTX 8000, 6000, and 5000 GPUs and Quadro RTX Server.
Jump ahead to:
3:15 – Jensen Huang takes the stage – tracing the history of computer graphics
9:23 – Breaking Moore’s law with GPUs
12:18 – The road to real-time photoreal
15:06 – Holy Grail of computer graphics
18:45 – NVIDIA RTX technology for rendering
19:57 – Demo: Epic Games‘ Star Wars „Reflections“
21:42 – Quadro RTX GPU reveal – world’s first ray-tracing GPU
27:28 – Turing GPU architecture
33:43 – NVIDIA RTX for hybrid rendering
36:39 – Demo: Cornell box with real-time ray tracing
46:17 – Demo: Real-time ray tracing with NVIDIA RTX
52:53 – Demo: Porsche 911 Speedster Concept
1:03:51 – Demo: Architectural design
1:08:04 – Demo: „Spiderman“ Autodesk Arnold rendering
1:10:24 – NVIDIA Quadro RTX Server for production rendering with global illumination
1:17:14 – Quadro RTX workstation and server family and Turning
1:19:16 – Closing demo: Boogie Shoes