„As a child, I scripted the first 3D animations on my C64. I was fascinated by the first special effects in films like „The Neverending Story“, „Flash Gordon“ and of course „Star Trek“ and „Star Wars“. After that I watched pretty much every SciFi and Fantasy film and tried to learn creating these worlds on the computer. The enthusiasm for the animated, computer-generated moving image has never let go of me and I certainly will never let go of it. Today I am happy that I can not only explain this world to other enthusiasts, but also bring it closer to them. I want to achieve it over and over again that 3D & vfx-Artists learn to understand their tools with joy and depth, with the goal that their ideas and visions learn to fly!“
For more than 20 years Helge Maus, head of pixeltrain, works in the creative industry as a trainer, consultant and author.
Amongst other tasks he has worked as a freelance product expert for Adobe Systems and Maxon and is a popular speaker and master class trainer at international industry events such as FMX, VIEW, IBC, Mouvo, etc. Through his training publications and tutorials, he is known to a generation of artists.
Because of his many years of production and training experience and his regular participation in beta programs for Adobe, Maxon, Solidangle and Autodesk over the last two decades, he is constantly dealing with the latest technologies and developments.
This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.