USD in the context of real-time
George ElKoura – Senior Software Engineering Lead – Pixar Animation Studios
Pol Jeremias-Vila – Lead Graphics Engineer – Pixar Animation Studios | SIGGRAPH 2021 Chair
Mark Tucker – Senior Software Developer – Side Effects Software
Shawn Dunn – Senior Product Manager – Epic Games
Davide Pesare – Senior R&D Manager – Adobe
Michael Kass – Distinguished Engineer – NVIDIA
This panel invites leaders and innovators from a wide spectrum of experiences to discuss USD’s applicability to real-time focused pipelines, what benefits it can already bring, and what benefits it could bring in the future.
XR for Entertainment: Technical Uses and Artistic Insights
Frank Gallego – Co-Founder – Chanclazo Studios
Kaki Navarre – Director, Content Technology – Walt Disney Direct-to-Consumer & International
Kelsey Wong – Producer – Magnopus
Colleen O’Hagan – Head Of Studio Engineering – RYOT | Verizon Media
Luke Ritchie – Head of XR & Interactive Arts – Nexus Studios
XR Technology (AR, VR, MR, Game Engines, etc) has provided new platforms for storytelling and enabled novel workflows to accelerate/enhance the process of creating traditional media. For technicians, where is this being applied currently, and what are the challenges and facilitators for adoption? For storytellers, how does this change the creative process, and what are the considerations for distribution? This panel brings together content creators and R&D practitioners from across different facets of the entertainment industry to talk about how XR technology has evolved legacy practices and where we anticipate such trends to play a key role going forward.
May the 4th be with you – and us!