16. August 2018 Johannes Wolters

SIGGRAPH 2018 für uns daheim (5): Panels The Present and Future of Real-Time Graphics for Film, Games, Production //Leveraging Incentives in Animation, VFX & Film //Leveraging Incentives in VR / AR

The Present and Future of Real-Time Graphics for Film, Games, Production

This panel brings together voices representing various areas of expertise to provide information about how real-time graphics are being used and how they foresee the future of real-time graphics in film.

Leveraging Incentives in Animation, VFX & Film

Leveraging Incentives in VR / AR

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