5. September 2016 Johannes Wolters

VIEW Konferenz 2016 in Turin läd im Oktober zu einem großartigen Programm ein!

Die View Konferenz in Turin läuft derzeit der FMX in Stuttgart den Rang als attraktivste europäische Fachkonferenz ab!

Sie findet in diesem Jahr vom 24. bis zum 28 Oktober in Turin statt.

Die Webseite der Konferenz mit allen Verweisen findet sich hier: http://www.viewconference.it/

Dieser Tage veröffentlichten die engagierten Macher ihr diesjähriges Programm: Dies findet sich in PDF-Form hier!

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VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.

VIEW 2016 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

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“We are thrilled and honored to announce the largest and most diverse panel of industry leaders in the history of our show,” said conference director Dr. Maria Elena Gutierrez.  “In 2016 we’re hosting a fantastic cross-section of industry leaders from animation and special effects, and showcasing the burgeoning world of virtual reality.”

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VIEW Conference 2016 will also include a host of Talks and Workshops.  The growing list includes:

WORKSHOP: ‘The DNA of Disney Character Design’ – Byron Howard

In addition to his keynote, Howard will present this workshop on creating appealing characters for animation, including for Tangled and Bolt, of which he directed.

WORKSHOP: ‘Visual Imaging in the Electronic Age’ – Dr. Donald Greenberg

In addition to his keynote, Greenberg’s workshop will discuss where technology is going, where it comes from, the future of graphic environments, and with much of the answers depending on how we see or how we interpret what we see, how the medium is dependent on recent research in perception psychology.

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TALK: The Visual Design of ‘The Good Dinosaur’ – Sharon Calahan – Director of Photography, The Good Dinosaur, Pixar Animation Studios

WORKSHOP: ‘Storytelling with Light’ – Sharon Calahan

TALK: ‘Kubo and The Two Strings’ – Marc Haimes – Screenplay Writer, Kubo and The Two Strings, Laika

TALK: ‘Finding Hank’ – John Halstead – Supervising Technical Director, Finding Dory, Pixar Animation Studios

TALK: Virtual Reality – Jump Into The Story – Maureen Fan – CEO, Co-Founder, Baobab Studios

TALK:  Google Spotlight Stories – ‘Rain or Shine’ – Luke Youngman, Executive Producer / Deputy Head of Production and Felix Massie, Director, Nexus

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TALK: The Making Of Open Season: Scared Silly – David Feiss, Director, Open Season: Scared Silly, Sony Pictures Animation

WORKSHOP: The Fundamentals of Storyboarding– David Feiss

TALK: The Power of Ambition as a Motivating Force in Creative Endeavors – Josh Holmes, Franchise Creative Director – 343 Industries

TALK: Neuroscience and Video Games: A New Class of Medicine

Adam Gazzaley, Co-Founder, Chief Science Advisor, Akili Interactive

Matt Omernick, Co-Founder, Chief Creative Officer, Akili Interactive

TALK: The Emotions of Game Development – Daryl Anselmo – Art & Creative Director, Zynga

TALK: ADR1FT and at Peace – Adam Orth – CEO, Creative Director, Three One Zero

TALK: Alice Through the Looking Glass – Troy Saliba – Animation Supervisor, Alice Through the Looking Glass, Sony Pictures Imageworks

WORKSHOP: Animation Posing and Composition – Troy Saliba

TALK: New Directions for Stylized CG – Chris Perry – Associate Professor of Media Arts and Sciences, Hampshire College

WORKSHOP: Directing the Visual Story- Chris Perry

WORKSHOP: Portfolio review with J.C. Cornwell – J.C. Cornwell – Director of Training and Artist Development, Sony Pictures Imageworks

WORKSHOP: 3D Animation Taster – Alex Williams – Head of Animation, Escape Studios

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