Ant-Man and the Wasp: Quantumania | VFX Breakdown | Digital Domain

For Marvel Studios’ Ant-Man and the Wasp: Quantumania, Digital Domain Visual Effects Supervisor Dave Hodgins and his team of artists were tasked with transforming the Marvel Comics villain, M.O.D.O.K., onto the big screen. To do this, the award-winning studio utilized it’s proprietary tool Masquerade 2.0 combined with a few other industry tools, including Maya, Mari and V-Ray. For the film, Digital Domain also developed a new blood flow pipeline that leverages machine learning and creates a library of data from scanned data of actor Corey Stoll.

Once the team began working on the final version of M.O.D.O.K., the library of data was triggered by Digital Domain’s proprietary Weighted Pose Space Deformation (WPSD) system. The team capped it all off by adding a heartbeat monitor (that changes in the film as needed), a metal battle mask inspired by the character’s comic book roots and a handful of futuristic weapons created to fit the specifications of the film.

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