24. März 2022 Johannes Wolters

Stuttgart: FMX 2022- The Mitchells vs. the Machines, Tech Talks & Masterclasses

Stuttgart/Germany, March 24, 2022.

In less than six weeks, international speakers will get on stage both on site and online at FMX 2022 to highlight the latest developments that the digital entertainment industry has to offer.

This year, FMX features several Masterclasses on site, including on topics such as STORY DEVELOPMENT and STORY STRUCTURE. The Tech Talks track will discuss the latest technologies and research results, such as how to create real presence in Mixed Reality. In addition, the multiple Annie Award winner THE MITCHELLS VS. THE MACHINES will be part of the diverse online program.


You can find an overview of all Feature Animation talks here.

 Breaking a Physically Based Renderer for THE MITCHELLS VS. THE MACHINES

Kurt Judson (Sony Pictures Imageworks) and Christos Obretenov (Lollipop Shaders) will join FMX 2022 to discuss how one of their latest projects came into being: When they received the concept art for THE MITCHELLS VS. THE MACHINES, with the goal of not just using it for inspiration, but having the final frames match the Look of Picture, the team at Sony Pictures Imageworks rose to the challenge of taking their in house phsyically based render, combined with custom look development and animation tools, and Open Shading Language (OSL), to create an illustrative stylized feature film!


Find all Masterclasses here.

Mind Mapping Conceptualisation of Light

The goal for the visual effects artist is photorealism, using the art of compositing layers of images to look coherent using the physics of light at the service of storytelling. It’s critical that, in the end, the merged image must look like all elements have been shot at the same time with the same camera and lenses, under the same lights. Director and Visual Effects Supervisor Victor Perez proposes a Mind-Mapping Analysis Structure to translate the physics of light into mathematical operations through photography: from observation to transcription into a visual language. This aims to create an articulated system of observation and reproduction to guide artists in their craft. His Masterclass at FMX features a few hands-on examples and demonstrations, live, showing the methodology in action.

Story Structure and Story Development

Back on site is Craig Caldwell (University of Utah) with not one, but two of his popular Masterclasses:

His session on STORY STRUCTURE covers the essential story elements and different plot structures one has to take into account when facing the challenge of creating a “dramatic” story.

The session on STORY DEVELOPMENT focuses on how story development produces emotion in the audience. It covers basics such as the unity of opposites, creating identification, making difficult choices, transformation, and why it is important to care about the characters, even the villains.



Technology and latest research results are major driving forces in creative industries today. The Tech Talks, curated by Prof. Volker Helzle (Filmakademie Baden-Wuerttemberg) provide a vivid perspective to new and upcoming solutions that extend the creative process in media production.

Find an overview of all Tech Talk presentations here.

 Creating Presence in Mixed Reality

Imagine being able to have a conversation with someone who is hundreds of miles away, but it feels like they are actually there with you in the same room. Technologies which could achieve this – true Presence – would change the world. They would bring distant family and friends closer together, transform the way we work and reduce carbon footprints. However, creating compelling interactive experiences involving other people in mixed reality is a challenging task combining expertise in computer vision, graphics, AI and engineering. In his talk Darren Cosker (Microsoft) will examine some of the technologies required to make this a reality, the progress we have made, and the challenges ahead.

 Unleashing the power of the artist with Machine Learning

It’s no secret that Machine Learning has been on the rise in visual effects. Over the past few years, we’ve seen the impact it’s had on the VFX industry and the technology that has emerged because of it. With its increased popularity comes an opportunity for a more streamlined and efficient way of working, but where did this all start?

Sitting down with Foundry’s Research Engineer Mairéad Grogan, we take a look at how Foundry is investigating cutting-edge Machine Learning technology to put into the hands of the VFX community and how it inspired the development of the CopyCat node in Nuke, giving artists full control over the types of effects they can generate using Machine Learning.




RISE | Visual Effects Studios und Scanline VFX unterstützen die FMX in diesem Jahr als Silver Partner. Beide Studios werden nicht nur Teil des Programms und des FMX Forums sein, sondern auch jeweils ein Get-Together sponsern, das dem Publikum die Möglichkeit gibt, nach dem Konferenzprogramm ein kostenloses Getränk zu genießen und auf dem FMX Square zu netzwerken.

RISE | Visual Effects Studios
RISE | Visual Effects Studios wurde 2007 in Berlin gegründet. Der Plan war sich mit einem kleinen Team auf deutsche TV- und Kinofilme zu fokussieren – doch der Plan ging schief. Mittlerweile ist das mehrfach ausgezeichnete Unternehmen ein kreatives Zuhause für über 260 Designer*innen in Stuttgart, London, München, Köln und Berlin und gehört damit zu den größten VFX Studios Europas. Letzte Projekte umfassten u.a. Marvel Studios ETERNALS, Warner Bros. PHANTASTISCHE TIERWESEN 3 und Sony Pictures UNCHARTED.

Mehr über RISE erfahren Sie hier.

Scanline VFX
Scanline VFX ist für die Darstellung von Naturphänomenen wie Feuer, Rauch und Wasser in Katastrophenfilmen wie SAN ANDREAS und INDEPENDENCE DAY: RESURGENCE bekannt. Scanline VFX expandiert darüber hinaus zunehmend in den Bereich Characters und Creatures und konnte sich so als wichtigstes VFX-Studio für den Film GODZILLA VS. KONG etablieren. Zu den neuesten Projekten gehören THE ADAM PROJECT, THE BATMAN, ETERNALS, SHANG-CHI AND THE LEGEND OF THE TEN RINGS und FREE GUY. Aktuell befinden sich darüber hinaus zahlreiche weitere Projekte in Produktion, wie AQUAMAN AND THE LOST KINGDOM, THE FLASH, BLACK ADAM, STRANGER THINGS STAFFEL 4, SHAZAM! FURY OF THE GODS, THE GRAY MAN für die Regisseure Joe und Anthony Russo und Slumberland für Regisseur Francis Lawrence.

Weitere Informationen zu Scanline VFX finden Sie hier. 

, , , ,

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert