20. April 2021 Johannes Wolters

RealTime Conference 2021 – April 26-28, 2021

We are happy to announce that George Allan, Lead Unreal Artist at Cinesite, is a confirmed speaker at the upcoming April 26-28, 2021 #realtimeconference!

His presentation, „The Bourne Stuntacular: Using Unreal Engine for Immersive Stage Environments“, will focus on Universal Studios‘ The Bourne Stuntacular, an interactive stunt stage show which blurs the line between digital and reality with a cutting-edge fusion of stage-craft and film.

Cinesite VFX Supervisor Salvador Zalvidea and Lead Unreal Artist George Allan will discuss the challenges involved in creating immersive, photorealistic environments using Unreal Engine for a giant 130ft LED screen, which forms the backdrop to the stunts and interacts seamlessly with moving set pieces.

To support the community in this time of pandemic,
Registration is Free!  

See our full roster of speakers and check out our program

Register now: https://realtimeconference.com/

#RTC_2021 #unrealengine #realtime

Speakers and sessions are being added daily and topics include:

  • Merging Physical and Digital Worlds Seamlessly
  • Collaborative Design in the Metaverse
  • Designing (in) the Metaverse – Tools to Develop the Future
  • Merging Physical and Digital Worlds Seamlessly – Building the Metaverse One Standard at a Time
  • The Social Metaverse – Building and Maintaining Social Connections
  • Retail and 3D Commerce
  • Scalable Asset Pipelines for 3D Commerce
  • Redefining the Luxury Automotive Purchase Experience
  • Inventing the Impossible. Previsualizing the Future with Magic
  • XR & Live Broadcast Shows
  • Storytelling in Real-Time Across Platforms
  • The Impact of Virtual Production on Animation
  • New Real-Time Realities for Digital Fashion
  • Cloud-Based Real-Time Applications: From Today’s Hurdles to Tomorrow’s Possibilities
  • Pixel Streaming Successes and Challenges
  • Virtual Production: Building Real-Time Tools at the Core of Pipelines – Converting Tests into Radical Changes
  • Virtual Production: From Linear to Real-Time : Recruiting and Training Challenges
  • Digital Humans: The MetaHuman Creator Real-Time Live Demo
  • Digital Humans Panel: How the MetaHuman Creator Impacts Virtual Production, Storytelling, and Prototyping
  • Real Time Live Demo : Talking to Douglas – The Challenges in Creating an Autonomous Digital Human
  • Enhanced Experiences: New Real-Time Reality for Sports
  • How Real-Time Technology is Revolutionising the Fan Experience to Unlock New Forms of Monetization in Competitive Live Entertainment
  • Home or Away | Enhancing the Game Day Experience Through Real-Time
  • The Power of Reality in Volumetric VR Experiences
  • Real-Time Live Demo: Remote Collaboration with NVIDIA Omniverse and HP ZCentral
  • How the LED Video Wall Has Become a Virtual Production Gamechanger

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