Get a sneak peek at some of the feather design, grooming & generation workflows coming in the next release of Houdini – presented by SideFX’s Kai Stavginski, the main developer of the toolset. Built with high performance and GPU acceleration in mind, the feather toolset in Houdini 20 will be a powerful, natural extension of the production proven grooming tools already in the software. Learn how productions requiring hair & fur will also benefit greatly from the enhancements brought about by this new system.
Kai Stavginski is a Senior Technical Director working as a consultant for SideFX Software since 2014. Based in northern Germany, he is the designer & main developer of the hair & fur grooming tools within houdini. Prior to his work at SideFX he spent many years with Double Negative, London where he contributed to VFX feature films as a VFX artist and developed VFX software such as a GPU-accelerated granular materials solver used for John Carter of Mars among others, well before such solvers were available in VFX packages.